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Add missing settings to Zilmar-spec from Mupen-spec

This allow testing these settings more easily with a Zilmar-spec emulator by just editing the ini
This commit is contained in:
oddMLan 2020-07-28 00:25:49 -07:00 committed by Sergey Lipskiy
parent 38fd50414f
commit 1111a7636c
2 changed files with 12 additions and 0 deletions

View File

@ -48,6 +48,9 @@ void _loadSettings(GlSettings & settings)
config.generalEmulation.enableLOD = settings.value("enableLOD", config.generalEmulation.enableLOD).toInt();
config.generalEmulation.enableHWLighting = settings.value("enableHWLighting", config.generalEmulation.enableHWLighting).toInt();
config.generalEmulation.enableShadersStorage = settings.value("enableShadersStorage", config.generalEmulation.enableShadersStorage).toInt();
config.generalEmulation.enableLegacyBlending = settings.value("enableLegacyBlending", config.generalEmulation.enableLegacyBlending).toInt(); //ini only
config.generalEmulation.enableHybridFilter = settings.value("enableHybridFilter", config.generalEmulation.enableHybridFilter).toInt(); //ini only
config.generalEmulation.enableFragmentDepthWrite = settings.value("enableFragmentDepthWrite", config.generalEmulation.enableFragmentDepthWrite).toInt(); //ini only
config.generalEmulation.enableCustomSettings = settings.value("enableCustomSettings", config.generalEmulation.enableCustomSettings).toInt();
settings.endGroup();
@ -229,6 +232,9 @@ void writeSettings(const char * _strIniFolder)
settings.setValue("enableLOD", config.generalEmulation.enableLOD);
settings.setValue("enableHWLighting", config.generalEmulation.enableHWLighting);
settings.setValue("enableShadersStorage", config.generalEmulation.enableShadersStorage);
settings.setValue("enableLegacyBlending", config.generalEmulation.enableLegacyBlending); //ini only
settings.setValue("enableHybridFilter", config.generalEmulation.enableHybridFilter); //ini only
settings.setValue("enableFragmentDepthWrite", config.generalEmulation.enableFragmentDepthWrite); //ini only
settings.setValue("enableCustomSettings", config.generalEmulation.enableCustomSettings);
settings.endGroup();

View File

@ -47,6 +47,9 @@ void _loadSettings(QSettings & settings)
config.generalEmulation.enableLOD = settings.value("enableLOD", config.generalEmulation.enableLOD).toInt();
config.generalEmulation.enableHWLighting = settings.value("enableHWLighting", config.generalEmulation.enableHWLighting).toInt();
config.generalEmulation.enableShadersStorage = settings.value("enableShadersStorage", config.generalEmulation.enableShadersStorage).toInt();
config.generalEmulation.enableLegacyBlending = settings.value("enableLegacyBlending", config.generalEmulation.enableLegacyBlending).toInt(); //ini only
config.generalEmulation.enableHybridFilter = settings.value("enableHybridFilter", config.generalEmulation.enableHybridFilter).toInt(); //ini only
config.generalEmulation.enableFragmentDepthWrite = settings.value("enableFragmentDepthWrite", config.generalEmulation.enableFragmentDepthWrite).toInt(); //ini only
config.generalEmulation.enableCustomSettings = settings.value("enableCustomSettings", config.generalEmulation.enableCustomSettings).toInt();
settings.endGroup();
@ -222,6 +225,9 @@ void writeSettings(const QString & _strIniFolder)
settings.setValue("enableLOD", config.generalEmulation.enableLOD);
settings.setValue("enableHWLighting", config.generalEmulation.enableHWLighting);
settings.setValue("enableShadersStorage", config.generalEmulation.enableShadersStorage);
settings.setValue("enableLegacyBlending", config.generalEmulation.enableLegacyBlending); //ini only
settings.setValue("enableHybridFilter", config.generalEmulation.enableHybridFilter); //ini only
settings.setValue("enableFragmentDepthWrite", config.generalEmulation.enableFragmentDepthWrite); //ini only
settings.setValue("enableCustomSettings", config.generalEmulation.enableCustomSettings);
settings.endGroup();