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https://github.com/blawar/GLideN64.git
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Add missing settings to Zilmar-spec from Mupen-spec
This allow testing these settings more easily with a Zilmar-spec emulator by just editing the ini
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38fd50414f
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1111a7636c
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@ -48,6 +48,9 @@ void _loadSettings(GlSettings & settings)
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config.generalEmulation.enableLOD = settings.value("enableLOD", config.generalEmulation.enableLOD).toInt();
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config.generalEmulation.enableHWLighting = settings.value("enableHWLighting", config.generalEmulation.enableHWLighting).toInt();
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config.generalEmulation.enableShadersStorage = settings.value("enableShadersStorage", config.generalEmulation.enableShadersStorage).toInt();
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config.generalEmulation.enableLegacyBlending = settings.value("enableLegacyBlending", config.generalEmulation.enableLegacyBlending).toInt(); //ini only
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config.generalEmulation.enableHybridFilter = settings.value("enableHybridFilter", config.generalEmulation.enableHybridFilter).toInt(); //ini only
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config.generalEmulation.enableFragmentDepthWrite = settings.value("enableFragmentDepthWrite", config.generalEmulation.enableFragmentDepthWrite).toInt(); //ini only
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config.generalEmulation.enableCustomSettings = settings.value("enableCustomSettings", config.generalEmulation.enableCustomSettings).toInt();
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settings.endGroup();
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@ -229,6 +232,9 @@ void writeSettings(const char * _strIniFolder)
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settings.setValue("enableLOD", config.generalEmulation.enableLOD);
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settings.setValue("enableHWLighting", config.generalEmulation.enableHWLighting);
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settings.setValue("enableShadersStorage", config.generalEmulation.enableShadersStorage);
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settings.setValue("enableLegacyBlending", config.generalEmulation.enableLegacyBlending); //ini only
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settings.setValue("enableHybridFilter", config.generalEmulation.enableHybridFilter); //ini only
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settings.setValue("enableFragmentDepthWrite", config.generalEmulation.enableFragmentDepthWrite); //ini only
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settings.setValue("enableCustomSettings", config.generalEmulation.enableCustomSettings);
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settings.endGroup();
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@ -47,6 +47,9 @@ void _loadSettings(QSettings & settings)
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config.generalEmulation.enableLOD = settings.value("enableLOD", config.generalEmulation.enableLOD).toInt();
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config.generalEmulation.enableHWLighting = settings.value("enableHWLighting", config.generalEmulation.enableHWLighting).toInt();
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config.generalEmulation.enableShadersStorage = settings.value("enableShadersStorage", config.generalEmulation.enableShadersStorage).toInt();
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config.generalEmulation.enableLegacyBlending = settings.value("enableLegacyBlending", config.generalEmulation.enableLegacyBlending).toInt(); //ini only
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config.generalEmulation.enableHybridFilter = settings.value("enableHybridFilter", config.generalEmulation.enableHybridFilter).toInt(); //ini only
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config.generalEmulation.enableFragmentDepthWrite = settings.value("enableFragmentDepthWrite", config.generalEmulation.enableFragmentDepthWrite).toInt(); //ini only
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config.generalEmulation.enableCustomSettings = settings.value("enableCustomSettings", config.generalEmulation.enableCustomSettings).toInt();
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settings.endGroup();
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@ -222,6 +225,9 @@ void writeSettings(const QString & _strIniFolder)
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settings.setValue("enableLOD", config.generalEmulation.enableLOD);
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settings.setValue("enableHWLighting", config.generalEmulation.enableHWLighting);
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settings.setValue("enableShadersStorage", config.generalEmulation.enableShadersStorage);
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settings.setValue("enableLegacyBlending", config.generalEmulation.enableLegacyBlending); //ini only
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settings.setValue("enableHybridFilter", config.generalEmulation.enableHybridFilter); //ini only
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settings.setValue("enableFragmentDepthWrite", config.generalEmulation.enableFragmentDepthWrite); //ini only
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settings.setValue("enableCustomSettings", config.generalEmulation.enableCustomSettings);
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settings.endGroup();
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