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Fix buffer end address calculation in FrameBuffer::reinit.
Fixed regression in Pokemon Stadium 2: the bottom of the portraits is cut off, see #415
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@ -229,7 +229,7 @@ void FrameBuffer::init(u32 _address, u32 _endAddress, u16 _format, u16 _size, u1
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void FrameBuffer::reinit(u16 _height)
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{
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const u16 format = m_pTexture->format;
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const u32 endAddress = m_startAddress + ((m_width * (_height - 1)) << m_size >> 1) - 1;
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const u32 endAddress = m_startAddress + ((m_width * _height) << m_size >> 1) - 1;
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if (m_pTexture != NULL)
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textureCache().removeFrameBufferTexture(m_pTexture);
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if (m_resolveFBO != 0)
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