mirror of
https://github.com/blawar/GLideN64.git
synced 2024-07-04 10:03:36 +00:00
Change Config dialog layout:
aspect radiobuttons moved to Video tab.
This commit is contained in:
parent
10c4fb801c
commit
2c38a18240
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@ -10,7 +10,7 @@
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<x>0</x>
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<y>0</y>
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<width>372</width>
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<height>488</height>
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<height>529</height>
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</rect>
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</property>
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<property name="sizePolicy">
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@ -104,43 +104,57 @@
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</layout>
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</item>
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<item>
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<spacer name="verticalSpacer">
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<property name="orientation">
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<enum>Qt::Vertical</enum>
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</property>
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<property name="sizeType">
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<enum>QSizePolicy::Fixed</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>20</width>
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<height>4</height>
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</size>
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</property>
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</spacer>
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</item>
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<item>
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<widget class="Line" name="line_2">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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</widget>
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</item>
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<item>
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<spacer name="verticalSpacer_2">
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<property name="orientation">
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<enum>Qt::Vertical</enum>
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</property>
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<property name="sizeType">
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<enum>QSizePolicy::Fixed</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>20</width>
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<height>4</height>
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</size>
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</property>
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</spacer>
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<layout class="QHBoxLayout" name="horizontalLayout_11">
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<item>
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<widget class="QLabel" name="label_10">
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<property name="toolTip">
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<string><html><head/><body><p><span style=" font-weight:600;">Aspect ratio of the output.</span></p><p>Most N64 games use 4:3 aspect ratio, but some support widescreen too.You may select appropriate aspect here and set widescreen mode in game settings.In <span style=" font-weight:600;">Stretch</span> mode the output will be stretched to the entire screen, other modes may add black borders if necessary.</p></body></html></string>
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</property>
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<property name="text">
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<string><html><head/><body><p>Aspect<span style=" vertical-align:super;">*</span>:</p></body></html></string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QRadioButton" name="aspectStretchRadioButton">
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<property name="toolTip">
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<string><html><head/><body><p><span style=" font-weight:600;">Aspect ratio of the output.</span></p><p>Most N64 games use 4:3 aspect ratio, but some support widescreen too.You may select appropriate aspect here and set widescreen mode in game settings.In <span style=" font-weight:600;">Stretch</span> mode the output will be stretched to the entire screen, other modes may add black borders if necessary.</p></body></html></string>
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</property>
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<property name="text">
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<string>Stretch</string>
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</property>
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<attribute name="buttonGroup">
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<string notr="true">aspectButtonGroup</string>
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</attribute>
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</widget>
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</item>
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<item>
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<widget class="QRadioButton" name="aspect43RadioButton">
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<property name="toolTip">
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<string><html><head/><body><p><span style=" font-weight:600;">Aspect ratio of the output.</span></p><p>Most N64 games use 4:3 aspect ratio, but some support widescreen too.You may select appropriate aspect here and set widescreen mode in game settings.In <span style=" font-weight:600;">Stretch</span> mode the output will be stretched to the entire screen, other modes may add black borders if necessary.</p></body></html></string>
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</property>
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<property name="text">
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<string>4:3</string>
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</property>
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<attribute name="buttonGroup">
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<string notr="true">aspectButtonGroup</string>
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</attribute>
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</widget>
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</item>
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<item>
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<widget class="QRadioButton" name="aspect169RadioButton">
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<property name="toolTip">
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<string><html><head/><body><p><span style=" font-weight:600;">Aspect ratio of the output.</span></p><p>Most N64 games use 4:3 aspect ratio, but some support widescreen too.You may select appropriate aspect here and set widescreen mode in game settings.In <span style=" font-weight:600;">Stretch</span> mode the output will be stretched to the entire screen, other modes may add black borders if necessary.</p></body></html></string>
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</property>
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<property name="text">
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<string>16:9</string>
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</property>
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<attribute name="buttonGroup">
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<string notr="true">aspectButtonGroup</string>
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</attribute>
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</widget>
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</item>
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</layout>
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</item>
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<item>
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<layout class="QVBoxLayout" name="verticalLayout_5">
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@ -149,7 +163,7 @@
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<item>
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<widget class="QLabel" name="labelAliasing">
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<property name="text">
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<string>Anti-aliasing:</string>
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<string><html><head/><body><p>Anti-aliasing<span style=" vertical-align:super;">*</span>:</p></body></html></string>
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</property>
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</widget>
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</item>
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@ -202,6 +216,52 @@
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</item>
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</layout>
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</item>
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<item>
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<widget class="QLabel" name="label_11">
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<property name="text">
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<string><html><head/><body><p>*requires frame buffer emulation enabled </p></body></html></string>
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</property>
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</widget>
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</item>
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<item>
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<spacer name="verticalSpacer_5">
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<property name="orientation">
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<enum>Qt::Vertical</enum>
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</property>
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<property name="sizeType">
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<enum>QSizePolicy::Fixed</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>20</width>
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<height>4</height>
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</size>
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</property>
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</spacer>
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</item>
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<item>
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<widget class="Line" name="line_3">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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</widget>
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</item>
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<item>
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<spacer name="verticalSpacer_6">
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<property name="orientation">
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<enum>Qt::Vertical</enum>
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</property>
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<property name="sizeType">
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<enum>QSizePolicy::Fixed</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>20</width>
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<height>4</height>
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</size>
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</property>
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</spacer>
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</item>
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<item>
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<layout class="QVBoxLayout" name="verticalLayout_7">
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<item>
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@ -371,6 +431,9 @@
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<property name="text">
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<string>png</string>
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</property>
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<attribute name="buttonGroup">
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<string notr="true">screenshotButtonGroup</string>
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</attribute>
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</widget>
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</item>
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<item>
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@ -378,12 +441,15 @@
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<property name="text">
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<string>jpeg</string>
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</property>
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<attribute name="buttonGroup">
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<string notr="true">screenshotButtonGroup</string>
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</attribute>
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</widget>
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</item>
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</layout>
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</item>
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<item>
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<spacer name="verticalSpacer_5">
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<spacer name="verticalSpacer_2">
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<property name="orientation">
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<enum>Qt::Vertical</enum>
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</property>
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@ -399,14 +465,14 @@
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</spacer>
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</item>
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<item>
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<widget class="Line" name="line_3">
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<widget class="Line" name="line_2">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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</widget>
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</item>
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<item>
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<spacer name="verticalSpacer_6">
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<spacer name="verticalSpacer">
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<property name="orientation">
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<enum>Qt::Vertical</enum>
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</property>
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@ -575,63 +641,6 @@
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</property>
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</widget>
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</item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_6">
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<item>
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<widget class="QLabel" name="label_4">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Maximum" vsizetype="Preferred">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="toolTip">
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<string><html><head/><body><p><span style=" font-weight:600;">Aspect ratio of the output.</span></p><p>Most N64 games use 4:3 aspect ratio, but some support widescreen too.You may select appropriate aspect here and set widescreen mode in game settings.In <span style=" font-weight:600;">Stretch</span> mode the output will be stretched to the entire screen, other modes may add black borders if necessary.</p></body></html></string>
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</property>
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<property name="text">
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<string>Aspect ratio:</string>
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</property>
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<property name="alignment">
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<set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop</set>
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</property>
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</widget>
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</item>
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<item>
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<layout class="QVBoxLayout" name="verticalLayout_9">
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<item>
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<widget class="QRadioButton" name="aspectStretchRadioButton">
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<property name="toolTip">
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<string><html><head/><body><p><span style=" font-weight:600;">Aspect ratio of the output.</span></p><p>Most N64 games use 4:3 aspect ratio, but some support widescreen too.You may select appropriate aspect here and set widescreen mode in game settings.In <span style=" font-weight:600;">Stretch</span> mode the output will be stretched to the entire screen, other modes may add black borders if necessary.</p></body></html></string>
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</property>
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<property name="text">
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<string>Stretch</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QRadioButton" name="aspect43RadioButton">
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<property name="toolTip">
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<string><html><head/><body><p><span style=" font-weight:600;">Aspect ratio of the output.</span></p><p>Most N64 games use 4:3 aspect ratio, but some support widescreen too.You may select appropriate aspect here and set widescreen mode in game settings.In <span style=" font-weight:600;">Stretch</span> mode the output will be stretched to the entire screen, other modes may add black borders if necessary.</p></body></html></string>
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</property>
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<property name="text">
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<string>force 4:3</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QRadioButton" name="aspect169RadioButton">
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<property name="toolTip">
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<string><html><head/><body><p><span style=" font-weight:600;">Aspect ratio of the output.</span></p><p>Most N64 games use 4:3 aspect ratio, but some support widescreen too.You may select appropriate aspect here and set widescreen mode in game settings.In <span style=" font-weight:600;">Stretch</span> mode the output will be stretched to the entire screen, other modes may add black borders if necessary.</p></body></html></string>
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</property>
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<property name="text">
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<string>force 16:9</string>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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</layout>
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</item>
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</layout>
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</widget>
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</item>
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@ -985,8 +994,8 @@
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<slot>reject()</slot>
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<hints>
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<hint type="sourcelabel">
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<x>324</x>
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<y>524</y>
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<x>333</x>
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<y>478</y>
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</hint>
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<hint type="destinationlabel">
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<x>316</x>
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@ -1001,8 +1010,8 @@
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<slot>accept()</slot>
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<hints>
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<hint type="sourcelabel">
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<x>304</x>
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<y>524</y>
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<x>313</x>
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<y>478</y>
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</hint>
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<hint type="destinationlabel">
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<x>276</x>
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@ -1010,22 +1019,6 @@
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</hint>
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</hints>
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</connection>
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<connection>
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<sender>aliasingSlider</sender>
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<signal>valueChanged(int)</signal>
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<receiver>aliasingLabelVal</receiver>
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<slot>setNum(int)</slot>
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<hints>
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<hint type="sourcelabel">
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<x>77</x>
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<y>188</y>
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</hint>
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<hint type="destinationlabel">
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<x>338</x>
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<y>189</y>
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</hint>
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</hints>
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</connection>
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<connection>
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<sender>anisotropicSlider</sender>
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<signal>valueChanged(int)</signal>
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@ -1042,5 +1035,25 @@
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</hint>
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</hints>
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</connection>
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<connection>
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<sender>aliasingSlider</sender>
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<signal>valueChanged(int)</signal>
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<receiver>aliasingLabelVal</receiver>
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<slot>setNum(int)</slot>
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<hints>
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<hint type="sourcelabel">
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<x>77</x>
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<y>188</y>
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</hint>
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<hint type="destinationlabel">
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<x>338</x>
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<y>189</y>
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</hint>
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</hints>
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</connection>
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</connections>
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<buttongroups>
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<buttongroup name="aspectButtonGroup"/>
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<buttongroup name="screenshotButtonGroup"/>
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</buttongroups>
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</ui>
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