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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-04 10:03:36 +00:00

Change Config dialog layout:

aspect radiobuttons moved to Video tab.
This commit is contained in:
Sergey Lipskiy 2015-02-09 11:37:14 +06:00
parent 10c4fb801c
commit 2c38a18240

View File

@ -10,7 +10,7 @@
<x>0</x>
<y>0</y>
<width>372</width>
<height>488</height>
<height>529</height>
</rect>
</property>
<property name="sizePolicy">
@ -104,43 +104,57 @@
</layout>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeType">
<enum>QSizePolicy::Fixed</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>4</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="Line" name="line_2">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
</widget>
</item>
<item>
<spacer name="verticalSpacer_2">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeType">
<enum>QSizePolicy::Fixed</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>4</height>
</size>
</property>
</spacer>
<layout class="QHBoxLayout" name="horizontalLayout_11">
<item>
<widget class="QLabel" name="label_10">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Aspect ratio of the output.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Most N64 games use 4:3 aspect ratio, but some support widescreen too.You may select appropriate aspect here and set widescreen mode in game settings.In &lt;span style=&quot; font-weight:600;&quot;&gt;Stretch&lt;/span&gt; mode the output will be stretched to the entire screen, other modes may add black borders if necessary.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Aspect&lt;span style=&quot; vertical-align:super;&quot;&gt;*&lt;/span&gt;:&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
</widget>
</item>
<item>
<widget class="QRadioButton" name="aspectStretchRadioButton">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Aspect ratio of the output.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Most N64 games use 4:3 aspect ratio, but some support widescreen too.You may select appropriate aspect here and set widescreen mode in game settings.In &lt;span style=&quot; font-weight:600;&quot;&gt;Stretch&lt;/span&gt; mode the output will be stretched to the entire screen, other modes may add black borders if necessary.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Stretch</string>
</property>
<attribute name="buttonGroup">
<string notr="true">aspectButtonGroup</string>
</attribute>
</widget>
</item>
<item>
<widget class="QRadioButton" name="aspect43RadioButton">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Aspect ratio of the output.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Most N64 games use 4:3 aspect ratio, but some support widescreen too.You may select appropriate aspect here and set widescreen mode in game settings.In &lt;span style=&quot; font-weight:600;&quot;&gt;Stretch&lt;/span&gt; mode the output will be stretched to the entire screen, other modes may add black borders if necessary.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>4:3</string>
</property>
<attribute name="buttonGroup">
<string notr="true">aspectButtonGroup</string>
</attribute>
</widget>
</item>
<item>
<widget class="QRadioButton" name="aspect169RadioButton">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Aspect ratio of the output.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Most N64 games use 4:3 aspect ratio, but some support widescreen too.You may select appropriate aspect here and set widescreen mode in game settings.In &lt;span style=&quot; font-weight:600;&quot;&gt;Stretch&lt;/span&gt; mode the output will be stretched to the entire screen, other modes may add black borders if necessary.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>16:9</string>
</property>
<attribute name="buttonGroup">
<string notr="true">aspectButtonGroup</string>
</attribute>
</widget>
</item>
</layout>
</item>
<item>
<layout class="QVBoxLayout" name="verticalLayout_5">
@ -149,7 +163,7 @@
<item>
<widget class="QLabel" name="labelAliasing">
<property name="text">
<string>Anti-aliasing:</string>
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Anti-aliasing&lt;span style=&quot; vertical-align:super;&quot;&gt;*&lt;/span&gt;:&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
</widget>
</item>
@ -202,6 +216,52 @@
</item>
</layout>
</item>
<item>
<widget class="QLabel" name="label_11">
<property name="text">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;*requires frame buffer emulation enabled &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
</widget>
</item>
<item>
<spacer name="verticalSpacer_5">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeType">
<enum>QSizePolicy::Fixed</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>4</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="Line" name="line_3">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
</widget>
</item>
<item>
<spacer name="verticalSpacer_6">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeType">
<enum>QSizePolicy::Fixed</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>4</height>
</size>
</property>
</spacer>
</item>
<item>
<layout class="QVBoxLayout" name="verticalLayout_7">
<item>
@ -371,6 +431,9 @@
<property name="text">
<string>png</string>
</property>
<attribute name="buttonGroup">
<string notr="true">screenshotButtonGroup</string>
</attribute>
</widget>
</item>
<item>
@ -378,12 +441,15 @@
<property name="text">
<string>jpeg</string>
</property>
<attribute name="buttonGroup">
<string notr="true">screenshotButtonGroup</string>
</attribute>
</widget>
</item>
</layout>
</item>
<item>
<spacer name="verticalSpacer_5">
<spacer name="verticalSpacer_2">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
@ -399,14 +465,14 @@
</spacer>
</item>
<item>
<widget class="Line" name="line_3">
<widget class="Line" name="line_2">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
</widget>
</item>
<item>
<spacer name="verticalSpacer_6">
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
@ -575,63 +641,6 @@
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_6">
<item>
<widget class="QLabel" name="label_4">
<property name="sizePolicy">
<sizepolicy hsizetype="Maximum" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Aspect ratio of the output.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Most N64 games use 4:3 aspect ratio, but some support widescreen too.You may select appropriate aspect here and set widescreen mode in game settings.In &lt;span style=&quot; font-weight:600;&quot;&gt;Stretch&lt;/span&gt; mode the output will be stretched to the entire screen, other modes may add black borders if necessary.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Aspect ratio:</string>
</property>
<property name="alignment">
<set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop</set>
</property>
</widget>
</item>
<item>
<layout class="QVBoxLayout" name="verticalLayout_9">
<item>
<widget class="QRadioButton" name="aspectStretchRadioButton">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Aspect ratio of the output.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Most N64 games use 4:3 aspect ratio, but some support widescreen too.You may select appropriate aspect here and set widescreen mode in game settings.In &lt;span style=&quot; font-weight:600;&quot;&gt;Stretch&lt;/span&gt; mode the output will be stretched to the entire screen, other modes may add black borders if necessary.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Stretch</string>
</property>
</widget>
</item>
<item>
<widget class="QRadioButton" name="aspect43RadioButton">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Aspect ratio of the output.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Most N64 games use 4:3 aspect ratio, but some support widescreen too.You may select appropriate aspect here and set widescreen mode in game settings.In &lt;span style=&quot; font-weight:600;&quot;&gt;Stretch&lt;/span&gt; mode the output will be stretched to the entire screen, other modes may add black borders if necessary.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>force 4:3</string>
</property>
</widget>
</item>
<item>
<widget class="QRadioButton" name="aspect169RadioButton">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Aspect ratio of the output.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Most N64 games use 4:3 aspect ratio, but some support widescreen too.You may select appropriate aspect here and set widescreen mode in game settings.In &lt;span style=&quot; font-weight:600;&quot;&gt;Stretch&lt;/span&gt; mode the output will be stretched to the entire screen, other modes may add black borders if necessary.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>force 16:9</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</item>
</layout>
</widget>
</item>
@ -985,8 +994,8 @@
<slot>reject()</slot>
<hints>
<hint type="sourcelabel">
<x>324</x>
<y>524</y>
<x>333</x>
<y>478</y>
</hint>
<hint type="destinationlabel">
<x>316</x>
@ -1001,8 +1010,8 @@
<slot>accept()</slot>
<hints>
<hint type="sourcelabel">
<x>304</x>
<y>524</y>
<x>313</x>
<y>478</y>
</hint>
<hint type="destinationlabel">
<x>276</x>
@ -1010,22 +1019,6 @@
</hint>
</hints>
</connection>
<connection>
<sender>aliasingSlider</sender>
<signal>valueChanged(int)</signal>
<receiver>aliasingLabelVal</receiver>
<slot>setNum(int)</slot>
<hints>
<hint type="sourcelabel">
<x>77</x>
<y>188</y>
</hint>
<hint type="destinationlabel">
<x>338</x>
<y>189</y>
</hint>
</hints>
</connection>
<connection>
<sender>anisotropicSlider</sender>
<signal>valueChanged(int)</signal>
@ -1042,5 +1035,25 @@
</hint>
</hints>
</connection>
<connection>
<sender>aliasingSlider</sender>
<signal>valueChanged(int)</signal>
<receiver>aliasingLabelVal</receiver>
<slot>setNum(int)</slot>
<hints>
<hint type="sourcelabel">
<x>77</x>
<y>188</y>
</hint>
<hint type="destinationlabel">
<x>338</x>
<y>189</y>
</hint>
</hints>
</connection>
</connections>
<buttongroups>
<buttongroup name="aspectButtonGroup"/>
<buttongroup name="screenshotButtonGroup"/>
</buttongroups>
</ui>