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https://github.com/blawar/GLideN64.git
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Rename BufferSwapMode::bsOnVIUpdate to bsOnVerticalInterrupt.
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@ -55,7 +55,7 @@ void Config::resetToDefaults()
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frameBufferEmulation.copyToRDRAM = ctAsync;
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frameBufferEmulation.N64DepthCompare = 0;
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frameBufferEmulation.aspect = 1;
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frameBufferEmulation.bufferSwapMode = 0;
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frameBufferEmulation.bufferSwapMode = bsOnVerticalInterrupt;
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textureFilter.txCacheSize = 100 * gc_uMegabyte;
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textureFilter.txDump = 0;
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@ -72,7 +72,7 @@ struct Config
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};
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enum BufferSwapMode {
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bsOnVIUpdate = 0,
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bsOnVerticalInterrupt = 0,
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bsOnVIOriginChange,
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bsOnColorImageChange
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};
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@ -119,7 +119,7 @@ void VI_UpdateScreen()
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const bool bCFB = (gDP.changed&CHANGED_CPU_FB_WRITE) == CHANGED_CPU_FB_WRITE;
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bool bNeedSwap = false;
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switch (config.frameBufferEmulation.bufferSwapMode) {
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case Config::bsOnVIUpdate:
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case Config::bsOnVerticalInterrupt:
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bNeedSwap = true;
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break;
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case Config::bsOnVIOriginChange:
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