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Correct TexrectCopyShader for GL versions that are not GLES 2.0

This commit is contained in:
Sergey Lipskiy 2017-01-30 11:00:42 +07:00
parent 4756b1eb74
commit 3b1dd92118

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@ -331,13 +331,13 @@ namespace glsl {
TexrectCopy(const opengl::GLInfo & _glinfo)
{
m_part =
"IN mediump vec2 vTexCoord0; \n"
"uniform sampler2D uTex0; \n"
" \n"
"void main() \n"
"{ \n"
" gl_FragColor = texture2D(uTex0, vTexCoord0); \n"
"} \n"
"IN mediump vec2 vTexCoord0; \n"
"uniform sampler2D uTex0; \n"
"OUT lowp vec4 fragColor; \n"
" \n"
"void main() \n"
"{ \n"
" fragColor = texture2D(uTex0, vTexCoord0); \n"
;
}
};
@ -574,8 +574,9 @@ namespace glsl {
TexrectCopyShader(const opengl::GLInfo & _glinfo,
opengl::CachedUseProgram * _useProgram,
const ShaderPart * _vertexHeader,
const ShaderPart * _fragmentHeader)
: TexrectCopyShaderBase(_glinfo, _useProgram, _vertexHeader, _fragmentHeader)
const ShaderPart * _fragmentHeader,
const ShaderPart * _fragmentEnd)
: TexrectCopyShaderBase(_glinfo, _useProgram, _vertexHeader, _fragmentHeader, _fragmentEnd)
{
m_useProgram->useProgram(m_program);
const int texLoc = glGetUniformLocation(GLuint(m_program), "uTex0");
@ -668,7 +669,7 @@ namespace glsl {
graphics::ShaderProgram * SpecialShadersFactory::createTexrectCopyShader() const
{
return new TexrectCopyShader(m_glinfo, m_useProgram, m_vertexHeader, m_fragmentHeader);
return new TexrectCopyShader(m_glinfo, m_useProgram, m_vertexHeader, m_fragmentHeader, m_fragmentEnd);
}
graphics::ShaderProgram * SpecialShadersFactory::createGammaCorrectionShader() const