mirror of
https://github.com/blawar/GLideN64.git
synced 2024-07-07 03:13:49 +00:00
Correct TexrectCopyShader for GL versions that are not GLES 2.0
This commit is contained in:
parent
4756b1eb74
commit
3b1dd92118
|
@ -331,13 +331,13 @@ namespace glsl {
|
||||||
TexrectCopy(const opengl::GLInfo & _glinfo)
|
TexrectCopy(const opengl::GLInfo & _glinfo)
|
||||||
{
|
{
|
||||||
m_part =
|
m_part =
|
||||||
"IN mediump vec2 vTexCoord0; \n"
|
"IN mediump vec2 vTexCoord0; \n"
|
||||||
"uniform sampler2D uTex0; \n"
|
"uniform sampler2D uTex0; \n"
|
||||||
" \n"
|
"OUT lowp vec4 fragColor; \n"
|
||||||
"void main() \n"
|
" \n"
|
||||||
"{ \n"
|
"void main() \n"
|
||||||
" gl_FragColor = texture2D(uTex0, vTexCoord0); \n"
|
"{ \n"
|
||||||
"} \n"
|
" fragColor = texture2D(uTex0, vTexCoord0); \n"
|
||||||
;
|
;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
@ -574,8 +574,9 @@ namespace glsl {
|
||||||
TexrectCopyShader(const opengl::GLInfo & _glinfo,
|
TexrectCopyShader(const opengl::GLInfo & _glinfo,
|
||||||
opengl::CachedUseProgram * _useProgram,
|
opengl::CachedUseProgram * _useProgram,
|
||||||
const ShaderPart * _vertexHeader,
|
const ShaderPart * _vertexHeader,
|
||||||
const ShaderPart * _fragmentHeader)
|
const ShaderPart * _fragmentHeader,
|
||||||
: TexrectCopyShaderBase(_glinfo, _useProgram, _vertexHeader, _fragmentHeader)
|
const ShaderPart * _fragmentEnd)
|
||||||
|
: TexrectCopyShaderBase(_glinfo, _useProgram, _vertexHeader, _fragmentHeader, _fragmentEnd)
|
||||||
{
|
{
|
||||||
m_useProgram->useProgram(m_program);
|
m_useProgram->useProgram(m_program);
|
||||||
const int texLoc = glGetUniformLocation(GLuint(m_program), "uTex0");
|
const int texLoc = glGetUniformLocation(GLuint(m_program), "uTex0");
|
||||||
|
@ -668,7 +669,7 @@ namespace glsl {
|
||||||
|
|
||||||
graphics::ShaderProgram * SpecialShadersFactory::createTexrectCopyShader() const
|
graphics::ShaderProgram * SpecialShadersFactory::createTexrectCopyShader() const
|
||||||
{
|
{
|
||||||
return new TexrectCopyShader(m_glinfo, m_useProgram, m_vertexHeader, m_fragmentHeader);
|
return new TexrectCopyShader(m_glinfo, m_useProgram, m_vertexHeader, m_fragmentHeader, m_fragmentEnd);
|
||||||
}
|
}
|
||||||
|
|
||||||
graphics::ShaderProgram * SpecialShadersFactory::createGammaCorrectionShader() const
|
graphics::ShaderProgram * SpecialShadersFactory::createGammaCorrectionShader() const
|
||||||
|
|
Loading…
Reference in New Issue
Block a user