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Fix framebuffer texture rectangle coordinate in GLES2
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@ -760,6 +760,7 @@ void FrameBufferList::renderBuffer(u32 _address)
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pBuffer->m_pTexture->offsetT = (float)height;
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textureCache().activateTexture(0, pBuffer->m_pTexture);
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gSP.textureTile[0]->fuls = gSP.textureTile[0]->fult = 0.0f;
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gSP.textureTile[0]->shifts = gSP.textureTile[0]->shiftt = 0;
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currentCombiner()->updateTextureInfo(true);
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CombinerInfo::get().updateParameters(OGLRender::rsTexRect);
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