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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-04 10:03:36 +00:00

FrameBuffer: Correct initialization list order

This commit is contained in:
Lioncash 2015-10-10 12:34:23 -04:00
parent 19668e2c20
commit 41a9969087

View File

@ -89,9 +89,9 @@ DepthBufferToRDRAM g_dbToRDRAM;
#endif
RDRAMtoFrameBuffer g_RDRAMtoFB;
FrameBuffer::FrameBuffer() : m_validityChecked(0), m_cleared(false), m_fingerprint(false), m_changed(false), m_isDepthBuffer(false),
m_needHeightCorrection(false), m_postProcessed(false), m_pLoadTile(NULL), m_pDepthBuffer(NULL),
m_pResolveTexture(NULL), m_resolveFBO(0), m_copiedToRdram(false), m_resolved(false)
FrameBuffer::FrameBuffer() : m_validityChecked(0), m_copiedToRdram(false), m_fingerprint(false), m_cleared(false), m_changed(false),
m_isDepthBuffer(false), m_needHeightCorrection(false), m_postProcessed(false), m_pLoadTile(NULL),
m_pDepthBuffer(NULL), m_pResolveTexture(NULL), m_resolveFBO(0), m_resolved(false)
{
m_pTexture = textureCache().addFrameBufferTexture();
glGenFramebuffers(1, &m_FBO);
@ -100,8 +100,8 @@ FrameBuffer::FrameBuffer() : m_validityChecked(0), m_cleared(false), m_fingerpri
FrameBuffer::FrameBuffer(FrameBuffer && _other) :
m_startAddress(_other.m_startAddress), m_endAddress(_other.m_endAddress),
m_size(_other.m_size), m_width(_other.m_width), m_height(_other.m_height), m_fillcolor(_other.m_fillcolor),
m_scaleX(_other.m_scaleX), m_scaleY(_other.m_scaleY), m_cleared(_other.m_cleared), m_fingerprint(_other.m_fingerprint), m_changed(_other.m_changed), m_cfb(_other.m_cfb), m_isDepthBuffer(_other.m_isDepthBuffer),
m_copiedToRdram(_other.m_copiedToRdram), m_needHeightCorrection(_other.m_needHeightCorrection), m_postProcessed(_other.m_postProcessed), m_validityChecked(_other.m_validityChecked),
m_validityChecked(_other.m_validityChecked), m_scaleX(_other.m_scaleX), m_scaleY(_other.m_scaleY), m_copiedToRdram(_other.m_copiedToRdram), m_fingerprint(_other.m_fingerprint), m_cleared(_other.m_cleared), m_changed(_other.m_changed),
m_cfb(_other.m_cfb), m_isDepthBuffer(_other.m_isDepthBuffer), m_needHeightCorrection(_other.m_needHeightCorrection), m_postProcessed(_other.m_postProcessed),
m_FBO(_other.m_FBO), m_pLoadTile(_other.m_pLoadTile), m_pTexture(_other.m_pTexture), m_pDepthBuffer(_other.m_pDepthBuffer),
m_pResolveTexture(_other.m_pResolveTexture), m_resolveFBO(_other.m_resolveFBO), m_resolved(_other.m_resolved), m_RdramCopy(_other.m_RdramCopy)
{