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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-02 09:03:37 +00:00

Correct precision in shaders. Follow up 1a9d37053

This commit is contained in:
Sergey Lipskiy 2020-05-13 09:32:20 +07:00
parent 1a9d370530
commit 4974f64a56

View File

@ -1082,9 +1082,9 @@ public:
m_part =
"highp vec2 clampWrapMirror(in highp vec2 vTexCoord, \n"
" in highp vec2 vWrap, in highp vec2 vClamp, \n"
" in lowp vec2 vClampEn, in lowp vec2 vMirrorEn ); \n"
"lowp vec2[5] textureEngine0(in highp vec2 texCoord); \n"
"lowp vec2[5] textureEngine1(in highp vec2 texCoord); \n"
" in lowp vec2 vClampEn, in lowp vec2 vMirrorEn ); \n"
"highp vec2[5] textureEngine0(in highp vec2 texCoord); \n"
"highp vec2[5] textureEngine1(in highp vec2 texCoord); \n"
;
}
};
@ -2433,8 +2433,8 @@ public:
"highp vec2 wrap2D(in highp vec2 tc, in highp float width) \n"
"{ \n"
" float div = floor(tc.s/width); \n"
" return tc + vec2(-div*width, div); \n"
" highp float div = floor(tc.s/width); \n"
" return tc + vec2(-div*width, div); \n"
"} \n"
"uniform mediump vec2 uTexSize0; \n"