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Code cleanup in FrameBufferList::renderBuffer: remove redundant casts to ObjectHandle.
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@ -938,13 +938,13 @@ void FrameBufferList::renderBuffer(u32 _address)
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(srcCoord[2] - srcCoord[0]) != (dstCoord[2] - dstCoord[0]) ||
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(srcCoord[3] - srcCoord[1]) != (dstCoord[3] - dstCoord[1])) {
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pFilteredBuffer->resolveMultisampledTexture(true);
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readBuffer = ObjectHandle(pFilteredBuffer->m_resolveFBO);
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readBuffer = pFilteredBuffer->m_resolveFBO;
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} else {
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readBuffer = ObjectHandle(pFilteredBuffer->m_FBO);
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readBuffer = pFilteredBuffer->m_FBO;
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filter = textureParameters::FILTER_NEAREST;
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}
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} else {
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readBuffer = ObjectHandle(pFilteredBuffer->m_FBO);
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readBuffer = pFilteredBuffer->m_FBO;
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}
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GraphicsDrawer::BlitOrCopyRectParams blitParams;
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@ -980,9 +980,9 @@ void FrameBufferList::renderBuffer(u32 _address)
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dstY1 = dstY0 + dstPartHeight;
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if (pFilteredBuffer->m_pTexture->frameBufferTexture == CachedTexture::fbMultiSample) {
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pFilteredBuffer->resolveMultisampledTexture();
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readBuffer = ObjectHandle(pFilteredBuffer->m_resolveFBO);
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readBuffer = pFilteredBuffer->m_resolveFBO;
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} else {
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readBuffer = ObjectHandle(pFilteredBuffer->m_FBO);
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readBuffer = pFilteredBuffer->m_FBO;
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}
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pBufferTexture = pFilteredBuffer->m_pTexture;
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@ -1010,7 +1010,7 @@ void FrameBufferList::renderBuffer(u32 _address)
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wnd.swapBuffers();
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if (m_pCurrent != nullptr) {
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gfxContext.bindFramebuffer(bufferTarget::DRAW_FRAMEBUFFER, ObjectHandle(m_pCurrent->m_FBO));
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gfxContext.bindFramebuffer(bufferTarget::DRAW_FRAMEBUFFER, m_pCurrent->m_FBO);
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}
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gDP.changed |= CHANGED_SCISSOR;
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}
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