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Correct tile size calculation.
Fixed text in Zelda debug rom. See bug reported by AriaHiro64 in #1885
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@ -629,11 +629,11 @@ void _calcTileSizes(u32 _t, TileSizes & _sizes, gDPTile * _pLoadTile)
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height = mask_height;
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}
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_sizes.width = width;
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_sizes.height = height;
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_sizes.clampWidth = (pTile->clamps && gDP.otherMode.cycleType != G_CYC_COPY) ? tileWidth : width;
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_sizes.clampHeight = (pTile->clampt && gDP.otherMode.cycleType != G_CYC_COPY) ? tileHeight : height;
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_sizes.width = (pTile->clamps != 0 && info.loadType == LOADTYPE_TILE) ? _sizes.clampWidth : width;
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_sizes.height = (pTile->clampt != 0 && info.loadType == LOADTYPE_TILE) ? _sizes.clampHeight : height;
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}
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