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https://github.com/blawar/GLideN64.git
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Remove GL ES extensions enablings from fragment shaders,
because they cause crash on PowerVR GPUs. No regression found on Adreno and Tegra GPU. Need to be tested on other GPUs.
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@ -150,12 +150,6 @@ MAIN_SHADER_VERSION
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static const char* fragment_shader_header_common_variables =
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MAIN_SHADER_VERSION
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"#ifdef GL_NV_fragdepth \n"
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" #extension GL_NV_fragdepth : enable \n"
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"#endif \n"
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"#ifdef GL_OES_standard_derivatives \n"
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" #extension GL_OES_standard_derivatives : enable \n"
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"#endif \n"
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"uniform sampler2D uTex0; \n"
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"uniform sampler2D uTex1; \n"
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#ifdef GL_MULTISAMPLING_SUPPORT
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@ -200,12 +194,6 @@ MAIN_SHADER_VERSION
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static const char* fragment_shader_header_common_variables_notex =
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MAIN_SHADER_VERSION
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"#ifdef GL_NV_fragdepth \n"
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" #extension GL_NV_fragdepth : enable \n"
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"#endif \n"
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"#ifdef GL_OES_standard_derivatives \n"
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" #extension GL_OES_standard_derivatives : enable \n"
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"#endif \n"
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"layout (std140) uniform ColorsBlock {\n"
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" lowp vec4 uFogColor; \n"
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" lowp vec4 uCenterColor; \n"
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