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Up shader storage version.

This commit is contained in:
Sergey Lipskiy 2017-02-28 15:47:17 +07:00
parent eebdd32932
commit 62e414ce8a

View File

@ -63,7 +63,7 @@ char * - GL version string
uint32 - number of shaders uint32 - number of shaders
shaders in binary form shaders in binary form
*/ */
static const u32 ShaderStorageFormatVersion = 0x0EU; static const u32 ShaderStorageFormatVersion = 0x0FU;
bool ShaderStorage::saveShadersStorage(const graphics::Combiners & _combiners) const bool ShaderStorage::saveShadersStorage(const graphics::Combiners & _combiners) const
{ {
wchar_t fileName[PLUGIN_PATH_SIZE]; wchar_t fileName[PLUGIN_PATH_SIZE];