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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-04 10:03:36 +00:00

Add Goldeneye ucode to project files.

This commit is contained in:
Sergey Lipskiy 2016-12-15 18:31:40 +07:00
parent efd9b0fa5f
commit 64079054db
4 changed files with 10 additions and 0 deletions

View File

@ -280,6 +280,7 @@
<ClCompile Include="..\..\src\DepthBufferRender\ClipPolygon.cpp" />
<ClCompile Include="..\..\src\DepthBufferRender\DepthBufferRender.cpp" />
<ClCompile Include="..\..\src\F3DEX2CBFD.cpp" />
<ClCompile Include="..\..\src\F3DGOLDEN.cpp" />
<ClCompile Include="..\..\src\F3DSETA.cpp" />
<ClCompile Include="..\..\src\F3DSWSE.cpp" />
<ClCompile Include="..\..\src\FBOTextureFormats.cpp" />
@ -398,6 +399,7 @@
<ClInclude Include="..\..\src\DepthBufferRender\ClipPolygon.h" />
<ClInclude Include="..\..\src\DepthBufferRender\DepthBufferRender.h" />
<ClInclude Include="..\..\src\F3DEX2CBFD.h" />
<ClInclude Include="..\..\src\F3DGOLDEN.h" />
<ClInclude Include="..\..\src\F3DSETA.h" />
<ClInclude Include="..\..\src\F3DSWSE.h" />
<ClInclude Include="..\..\src\FBOTextureFormats.h" />

View File

@ -263,6 +263,9 @@
<ClCompile Include="..\..\src\F3DSETA.cpp">
<Filter>Source Files\uCodes</Filter>
</ClCompile>
<ClCompile Include="..\..\src\F3DGOLDEN.cpp">
<Filter>Source Files\uCodes</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\3DMath.h">
@ -469,5 +472,8 @@
<ClInclude Include="..\..\src\F3DSETA.h">
<Filter>Header Files\uCodes</Filter>
</ClInclude>
<ClInclude Include="..\..\src\F3DGOLDEN.h">
<Filter>Header Files\uCodes</Filter>
</ClInclude>
</ItemGroup>
</Project>

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@ -18,6 +18,7 @@ set(GLideN64_SOURCES
F3DDKR.cpp
F3DEX.cpp
F3DPD.cpp
F3DGOLDEN.cpp
F3DWRUS.cpp
F3DSWSE.cpp
F3DSETA.cpp

View File

@ -36,6 +36,7 @@ MY_LOCAL_SRC_FILES := \
$(SRCDIR)/F3DEX2.cpp \
$(SRCDIR)/F3DEX.cpp \
$(SRCDIR)/F3DPD.cpp \
$(SRCDIR)/F3DGOLDEN.cpp \
$(SRCDIR)/F3DSWSE.cpp \
$(SRCDIR)/F3DSETA.cpp \
$(SRCDIR)/F3DWRUS.cpp \