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https://github.com/blawar/GLideN64.git
synced 2024-07-04 10:03:36 +00:00
Add Goldeneye ucode to project files.
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parent
efd9b0fa5f
commit
64079054db
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@ -280,6 +280,7 @@
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<ClCompile Include="..\..\src\DepthBufferRender\ClipPolygon.cpp" />
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<ClCompile Include="..\..\src\DepthBufferRender\DepthBufferRender.cpp" />
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<ClCompile Include="..\..\src\F3DEX2CBFD.cpp" />
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<ClCompile Include="..\..\src\F3DGOLDEN.cpp" />
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<ClCompile Include="..\..\src\F3DSETA.cpp" />
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<ClCompile Include="..\..\src\F3DSWSE.cpp" />
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<ClCompile Include="..\..\src\FBOTextureFormats.cpp" />
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@ -398,6 +399,7 @@
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<ClInclude Include="..\..\src\DepthBufferRender\ClipPolygon.h" />
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<ClInclude Include="..\..\src\DepthBufferRender\DepthBufferRender.h" />
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<ClInclude Include="..\..\src\F3DEX2CBFD.h" />
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<ClInclude Include="..\..\src\F3DGOLDEN.h" />
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<ClInclude Include="..\..\src\F3DSETA.h" />
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<ClInclude Include="..\..\src\F3DSWSE.h" />
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<ClInclude Include="..\..\src\FBOTextureFormats.h" />
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@ -263,6 +263,9 @@
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<ClCompile Include="..\..\src\F3DSETA.cpp">
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<Filter>Source Files\uCodes</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\F3DGOLDEN.cpp">
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<Filter>Source Files\uCodes</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\src\3DMath.h">
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@ -469,5 +472,8 @@
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<ClInclude Include="..\..\src\F3DSETA.h">
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<Filter>Header Files\uCodes</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\F3DGOLDEN.h">
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<Filter>Header Files\uCodes</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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@ -18,6 +18,7 @@ set(GLideN64_SOURCES
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F3DDKR.cpp
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F3DEX.cpp
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F3DPD.cpp
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F3DGOLDEN.cpp
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F3DWRUS.cpp
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F3DSWSE.cpp
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F3DSETA.cpp
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@ -36,6 +36,7 @@ MY_LOCAL_SRC_FILES := \
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$(SRCDIR)/F3DEX2.cpp \
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$(SRCDIR)/F3DEX.cpp \
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$(SRCDIR)/F3DPD.cpp \
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$(SRCDIR)/F3DGOLDEN.cpp \
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$(SRCDIR)/F3DSWSE.cpp \
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$(SRCDIR)/F3DSETA.cpp \
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$(SRCDIR)/F3DWRUS.cpp \
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