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https://github.com/blawar/GLideN64.git
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Fix InverseTransformVectorNormalize with NaN src numbers.
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9da9a86c51
commit
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@ -1,4 +1,6 @@
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#include "3DMath.h"
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#include <cmath>
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#include "Log.h"
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void MultMatrix( float m0[4][4], float m1[4][4], float dest[4][4])
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{
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@ -72,52 +74,58 @@ void TransformVectorNormalize(float vec[3], float mtx[4][4])
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"vst1.32 {d4}, [%1] \n\t" //Q4 = m+12
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"fsts s10, [%1, #8] \n\t" //Q4 = m+12
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: "+r"(mtx): "r"(vec)
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: "+r"(mtx), "+r"(vec) :
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: "d0","d1","d2","d3","d18","d19","d20","d21","d22", "d23", "memory"
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);
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}
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void InverseTransformVectorNormalize(float src[3], float dst[3], float mtx[4][4])
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{
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asm volatile (
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"vld1.32 {d0}, [%1] \n\t" //Q0 = v
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"flds s2, [%1, #8] \n\t" //Q0 = v
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"vld1.32 {d18, d19}, [%0]! \n\t" //D18 = m
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"vld1.32 {d20, d21}, [%0]! \n\t" //D20 = m+4
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"vld1.32 {d22, d23}, [%0] \n\t" //D22 = m+8
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if(!(std::isnan(src[0]) && std::isnan(src[1]) && std::isnan(src[2]))){
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asm volatile (
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"vld1.32 {d0}, [%1] \n\t" //Q0 = v
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"flds s2, [%1, #8] \n\t" //Q0 = v
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"vld1.32 {d18, d19}, [%0]! \n\t" //D18 = m
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"vld1.32 {d20, d21}, [%0]! \n\t" //D20 = m+4
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"vld1.32 {d22, d23}, [%0] \n\t" //D22 = m+8
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"vmul.f32 q2, q0, q9 \n\t"
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"vmul.f32 q3, q0, q10 \n\t"
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"vmul.f32 q4, q0, q11 \n\t"
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"vpadd.f32 d4, d4, d5 \n\t"
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"vpadd.f32 d4, d4, d4 \n\t" //d4[0] = sum of q2
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"vpadd.f32 d8, d8, d9 \n\t"
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"vpadd.f32 d5, d8, d8 \n\t" //d5[0] = sum of q4
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"vpadd.f32 d6, d6, d7 \n\t"
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"vpadd.f32 d10, d6, d6 \n\t"
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"vmov.f32 s9, s20 \n\t" //d4[1] = sum of q3
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"vmul.f32 q2, q0, q9 \n\t"
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"vmul.f32 q3, q0, q10 \n\t"
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"vmul.f32 q4, q0, q11 \n\t"
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"vpadd.f32 d4, d4, d5 \n\t"
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"vpadd.f32 d4, d4, d4 \n\t" //d4[0] = sum of q2
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"vpadd.f32 d8, d8, d9 \n\t"
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"vpadd.f32 d5, d8, d8 \n\t" //d5[0] = sum of q4
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"vpadd.f32 d6, d6, d7 \n\t"
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"vpadd.f32 d10, d6, d6 \n\t"
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"vmov.f32 s9, s20 \n\t" //d4[1] = sum of q3
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"vmul.f32 d0, d4, d4 \n\t" //d0 = d0*d0
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"vpadd.f32 d0, d0, d0 \n\t" //d0 = d[0] + d[1]
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"vmla.f32 d0, d5, d5 \n\t" //d0 = d0 + d1*d1
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"vmul.f32 d0, d4, d4 \n\t" //d0 = d0*d0
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"vpadd.f32 d0, d0, d0 \n\t" //d0 = d[0] + d[1]
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"vmla.f32 d0, d5, d5 \n\t" //d0 = d0 + d1*d1
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"vmov.f32 d1, d0 \n\t" //d1 = d0
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"vrsqrte.f32 d0, d0 \n\t" //d0 = ~ 1.0 / sqrt(d0)
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"vmul.f32 d2, d0, d1 \n\t" //d2 = d0 * d1
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"vrsqrts.f32 d3, d2, d0 \n\t" //d3 = (3 - d0 * d2) / 2
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"vmul.f32 d0, d0, d3 \n\t" //d0 = d0 * d3
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"vmul.f32 d2, d0, d1 \n\t" //d2 = d0 * d1
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"vrsqrts.f32 d3, d2, d0 \n\t" //d3 = (3 - d0 * d3) / 2
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"vmul.f32 d0, d0, d3 \n\t" //d0 = d0 * d4
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"vmov.f32 d1, d0 \n\t" //d1 = d0
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"vrsqrte.f32 d0, d0 \n\t" //d0 = ~ 1.0 / sqrt(d0)
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"vmul.f32 d2, d0, d1 \n\t" //d2 = d0 * d1
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"vrsqrts.f32 d3, d2, d0 \n\t" //d3 = (3 - d0 * d2) / 2
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"vmul.f32 d0, d0, d3 \n\t" //d0 = d0 * d3
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"vmul.f32 d2, d0, d1 \n\t" //d2 = d0 * d1
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"vrsqrts.f32 d3, d2, d0 \n\t" //d3 = (3 - d0 * d3) / 2
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"vmul.f32 d0, d0, d3 \n\t" //d0 = d0 * d4
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"vmul.f32 q2, q2, d0[0] \n\t" //d0= d2*d4
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"vmul.f32 q2, q2, d0[0] \n\t" //d0= d2*d4
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"vst1.32 {d4}, [%2] \n\t" //Q4 = m+12
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"fsts s10, [%2, #8] \n\t" //Q4 = m+12
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: "+r"(mtx): "r"(src), "r"(dst)
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: "d0","d1","d2","d3","d4","d5","d6","d7","d8","d9","d18","d19",
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"d20","d21","d22", "d23", "memory"
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);
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"vst1.32 {d4}, [%2] \n\t" //Q4 = m+12
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"fsts s10, [%2, #8] \n\t" //Q4 = m+12
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: "+r"(mtx), "+r"(src), "+r"(dst) :
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: "d0","d1","d2","d3","d4","d5","d6","d7","d8","d9","d10","d18","d19",
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"d20","d21","d22", "d23", "memory"
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);
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}else{
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dst[0] = NAN;
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dst[1] = NAN;
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dst[2] = NAN;
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}
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}
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void Normalize(float v[3])
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@ -101,7 +101,7 @@ ifeq ($(TARGET_ARCH_ABI), armeabi-v7a)
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MY_LOCAL_SRC_FILES += $(SRCDIR)/3DMathNeon.cpp.neon
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MY_LOCAL_SRC_FILES += $(SRCDIR)/gSPNeon.cpp.neon
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MY_LOCAL_CFLAGS += -D__NEON_OPT
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MY_LOCAL_CFLAGS += -D__VEC4_OPT -mfpu=neon -mfloat-abi=softfp -ftree-vectorize -mvectorize-with-neon-quad -ftree-vectorizer-verbose=2 -funsafe-math-optimizations
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MY_LOCAL_CFLAGS += -D__VEC4_OPT -mfpu=neon -mfloat-abi=softfp -ftree-vectorize -mvectorize-with-neon-quad -ftree-vectorizer-verbose=2 -funsafe-math-optimizations -fno-finite-math-only
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else ifeq ($(TARGET_ARCH_ABI), x86)
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# MY_LOCAL_CFLAGS += -DX86_ASM
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