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Code cleanup: removing random semicolon.
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@ -1065,7 +1065,7 @@ void TextureCache::_load(u32 _tile, CachedTexture *_pTexture)
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if (tmptex.realHeight > 1)
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tmptex.realHeight >>= 1;
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_pTexture->textureBytes += (tmptex.realWidth * tmptex.realHeight) << sizeShift;
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};
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}
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if (m_curUnpackAlignment > 1)
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glPixelStorei(GL_UNPACK_ALIGNMENT, m_curUnpackAlignment);
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free(pDest);
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