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Simplify passing numlights vertex attribute in UnbufferedDrawer.
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parent
0732b207a6
commit
6c9211a38f
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@ -66,14 +66,6 @@ void UnbufferedDrawer::drawTriangles(const graphics::Context::DrawTriangleParame
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} else
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m_cachedAttribArray->enableVertexAttribArray(triangleAttrib::texcoord, false);
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if (_params.combiner->usesHwLighting()) {
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m_cachedAttribArray->enableVertexAttribArray(triangleAttrib::numlights, true);
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const void * ptr = &_params.vertices->HWLight;
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if (_updateAttribPointer(triangleAttrib::numlights, ptr))
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glVertexAttribPointer(triangleAttrib::numlights, 1, GL_BYTE, GL_FALSE, sizeof(SPVertex), ptr);
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} else
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m_cachedAttribArray->enableVertexAttribArray(triangleAttrib::numlights, false);
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{
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m_cachedAttribArray->enableVertexAttribArray(triangleAttrib::modify, true);
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const void * ptr = &_params.vertices->modify;
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@ -81,6 +73,9 @@ void UnbufferedDrawer::drawTriangles(const graphics::Context::DrawTriangleParame
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glVertexAttribPointer(triangleAttrib::modify, 4, GL_BYTE, GL_FALSE, sizeof(SPVertex), ptr);
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}
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if (config.generalEmulation.enableHWLighting != 0)
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glVertexAttrib1f(triangleAttrib::numlights, GLfloat(_params.vertices[0].HWLight));
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m_cachedAttribArray->enableVertexAttribArray(rectAttrib::position, false);
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m_cachedAttribArray->enableVertexAttribArray(rectAttrib::texcoord0, false);
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m_cachedAttribArray->enableVertexAttribArray(rectAttrib::texcoord1, false);
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@ -123,7 +118,6 @@ void UnbufferedDrawer::drawRects(const graphics::Context::DrawRectParameters & _
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m_cachedAttribArray->enableVertexAttribArray(triangleAttrib::position, false);
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m_cachedAttribArray->enableVertexAttribArray(triangleAttrib::color, false);
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m_cachedAttribArray->enableVertexAttribArray(triangleAttrib::texcoord, false);
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m_cachedAttribArray->enableVertexAttribArray(triangleAttrib::numlights, false);
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m_cachedAttribArray->enableVertexAttribArray(triangleAttrib::modify, false);
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glDrawArrays(GLenum(_params.mode), 0, _params.verticesCount);
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@ -146,7 +140,6 @@ void UnbufferedDrawer::drawLine(f32 _width, SPVertex * _vertices)
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}
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m_cachedAttribArray->enableVertexAttribArray(triangleAttrib::texcoord, false);
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m_cachedAttribArray->enableVertexAttribArray(triangleAttrib::numlights, false);
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m_cachedAttribArray->enableVertexAttribArray(triangleAttrib::modify, false);
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m_cachedAttribArray->enableVertexAttribArray(rectAttrib::position, false);
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