1
0
mirror of https://github.com/blawar/GLideN64.git synced 2024-07-07 03:13:49 +00:00

Code cleanup: fix idents in F3DEX2.cpp

This commit is contained in:
Sergey Lipskiy 2014-10-06 23:02:24 +07:00
parent d92ba1403f
commit 77c90c502a

View File

@ -4,7 +4,7 @@
#include "F3DEX.h"
#include "F3DEX2.h"
#include "N64.h"
#include "RSP.h"
#include "RSP.h"
#include "RDP.h"
#include "gSP.h"
#include "gDP.h"
@ -60,8 +60,8 @@ void F3DEX2_Reserved1( u32 w0, u32 w1 )
void F3DEX2_Tri1( u32 w0, u32 w1 )
{
gSP1Triangle( _SHIFTR( w0, 17, 7 ),
_SHIFTR( w0, 9, 7 ),
gSP1Triangle( _SHIFTR( w0, 17, 7 ),
_SHIFTR( w0, 9, 7 ),
_SHIFTR( w0, 1, 7 ));
}
@ -93,7 +93,7 @@ void F3DEX2_MoveWord( u32 w0, u32 w1 )
gSPFogFactor( (s16)_SHIFTR( w1, 16, 16 ), (s16)_SHIFTR( w1, 0, 16 ) );
break;
case G_MW_LIGHTCOL:
gSPLightColor((_SHIFTR( w0, 0, 16 ) / 24) + 1, w1 );
gSPLightColor((_SHIFTR( w0, 0, 16 ) / 24) + 1, w1 );
break;
case G_MW_PERSPNORM:
gSPPerspNormalize( w1 );
@ -103,10 +103,10 @@ void F3DEX2_MoveWord( u32 w0, u32 w1 )
void F3DEX2_Texture( u32 w0, u32 w1 )
{
gSPTexture( _FIXED2FLOAT( _SHIFTR( w1, 16, 16 ), 16 ),
_FIXED2FLOAT( _SHIFTR( w1, 0, 16 ), 16 ),
_SHIFTR( w0, 11, 3 ),
_SHIFTR( w0, 8, 3 ),
gSPTexture( _FIXED2FLOAT( _SHIFTR( w1, 16, 16 ), 16 ),
_FIXED2FLOAT( _SHIFTR( w1, 0, 16 ), 16 ),
_SHIFTR( w0, 11, 3 ),
_SHIFTR( w0, 8, 3 ),
_SHIFTR( w0, 1, 7 ) );
}
@ -214,13 +214,13 @@ void F3DEX2_Special_3( u32 w0, u32 w1 )
void F3DEX2_Quad( u32 w0, u32 w1 )
{
gSP2Triangles( _SHIFTR( w0, 17, 7 ),
_SHIFTR( w0, 9, 7 ),
_SHIFTR( w0, 1, 7 ),
gSP2Triangles( _SHIFTR( w0, 17, 7 ),
_SHIFTR( w0, 9, 7 ),
_SHIFTR( w0, 1, 7 ),
0,
_SHIFTR( w1, 17, 7 ),
_SHIFTR( w1, 9, 7 ),
_SHIFTR( w1, 1, 7 ),
_SHIFTR( w1, 17, 7 ),
_SHIFTR( w1, 9, 7 ),
_SHIFTR( w1, 1, 7 ),
0 );
}