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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-07 03:13:49 +00:00

Return old method of depth image based fog detection,

because the new and good one causes problem with pause screen background
in Zelda OOT.
This commit is contained in:
Sergey Lipskiy 2014-10-03 23:40:08 +07:00
parent b31b4cc3f6
commit 7a578b6d93

View File

@ -749,8 +749,8 @@ void OGLRender::drawTexturedRect(float _ulx, float _uly, float _lrx, float _lry,
}
#ifndef GLES2
// if ((gDP.otherMode.l >> 16) == 0x3c18 && gDP.combine.muxs0 == 0x00ffffff && gDP.combine.muxs1 == 0xfffff238) //depth image based fog
if (gDP.textureImage.size == 2 && gDP.textureImage.address >= gDP.depthImageAddress && gDP.textureImage.address < (gDP.depthImageAddress + gDP.colorImage.width*gDP.colorImage.width*6/4))
if ((gDP.otherMode.l >> 16) == 0x3c18 && gDP.combine.muxs0 == 0x00ffffff && gDP.combine.muxs1 == 0xfffff238) //depth image based fog
//if (gDP.textureImage.size == 2 && gDP.textureImage.address >= gDP.depthImageAddress && gDP.textureImage.address < (gDP.depthImageAddress + gDP.colorImage.width*gDP.colorImage.width*6/4))
SetShadowMapCombiner();
#endif // GLES2