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Correct texture coordinates calculation in gSPSprite2DBase.
Fixed WipEout 64 Texture Pack #2423
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@ -2077,8 +2077,8 @@ void gSPSprite2DBase(u32 _base)
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f32 uls = pSprite->imageX;
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f32 ult = pSprite->imageY;
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f32 lrs = uls + pSprite->imageW - 1;
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f32 lrt = ult + pSprite->imageH - 1;
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f32 lrs = uls + pSprite->imageW;
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f32 lrt = ult + pSprite->imageH;
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// Hack for WCW Nitro.
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if ((config.generalEmulation.hacks & hack_WCWNitro) != 0) {
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