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Correct isLowerField calculation in FrameBufferList::renderBuffer.
It did not work correct for Donkey Kong (E).
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@ -342,10 +342,8 @@ void FrameBufferList::renderBuffer(u32 _address)
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GLint partHeight = 0;
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const u32 vStart = _SHIFTR( *REG.VI_V_START, 17, 9 );
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bool isLowerField = false;
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if ((*REG.VI_STATUS & 0x40) != 0) {
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const bool isPAL = (*REG.VI_V_SYNC & 0x3ff) > 550;
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isLowerField = isPAL ? vStart < vStartPrev : vStart > vStartPrev;
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}
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if ((*REG.VI_STATUS & 0x40) != 0)
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isLowerField = vStart > vStartPrev;
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vStartPrev = vStart;
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srcY0 = ((_address - pBuffer->m_startAddress) << 1 >> pBuffer->m_size) / (*REG.VI_WIDTH);
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