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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-02 09:03:37 +00:00

Clear frame and depth buffers lists when interlace mode is changed,

because new mode makes old buffers invalid.
This commit is contained in:
Sergey Lipskiy 2014-09-28 13:10:26 +07:00
parent 2454f70568
commit fb1a28c6db

8
VI.cpp
View File

@ -7,6 +7,7 @@
#include "gDP.h"
#include "RSP.h"
#include "FrameBuffer.h"
#include "DepthBuffer.h"
#include "Config.h"
#include "Debug.h"
@ -27,7 +28,14 @@ void VI_UpdateSize()
// These are in half-lines, so shift an extra bit
const u32 vEnd = _SHIFTR( *REG.VI_V_START, 1, 9 );
const u32 vStart = _SHIFTR( *REG.VI_V_START, 17, 9 );
const bool interlacedPrev = VI.interlaced;
VI.interlaced = (*REG.VI_STATUS & 0x40) != 0;
if (interlacedPrev != VI.interlaced) {
frameBufferList().destroy();
depthBufferList().destroy();
depthBufferList().init();
frameBufferList().init();
}
VI.width = (hEnd - hStart) * xScale;
if (VI.interlaced && _SHIFTR(*REG.VI_Y_SCALE, 0, 12) == 1024)