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https://github.com/blawar/GLideN64.git
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Clear frame and depth buffers lists when interlace mode is changed,
because new mode makes old buffers invalid.
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parent
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commit
fb1a28c6db
8
VI.cpp
8
VI.cpp
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@ -7,6 +7,7 @@
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#include "gDP.h"
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#include "RSP.h"
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#include "FrameBuffer.h"
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#include "DepthBuffer.h"
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#include "Config.h"
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#include "Debug.h"
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@ -27,7 +28,14 @@ void VI_UpdateSize()
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// These are in half-lines, so shift an extra bit
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const u32 vEnd = _SHIFTR( *REG.VI_V_START, 1, 9 );
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const u32 vStart = _SHIFTR( *REG.VI_V_START, 17, 9 );
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const bool interlacedPrev = VI.interlaced;
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VI.interlaced = (*REG.VI_STATUS & 0x40) != 0;
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if (interlacedPrev != VI.interlaced) {
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frameBufferList().destroy();
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depthBufferList().destroy();
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depthBufferList().init();
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frameBufferList().init();
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}
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VI.width = (hEnd - hStart) * xScale;
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if (VI.interlaced && _SHIFTR(*REG.VI_Y_SCALE, 0, 12) == 1024)
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