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Correct FrameBufferList::fillBufferInfo - do not add depth buffer.
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@ -659,7 +659,7 @@ void FrameBufferList::fillBufferInfo(FrameBufferInfo * _pinfo, u32 _size)
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{
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u32 idx = 0;
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for (FrameBuffers::iterator iter = m_list.begin(); iter != m_list.end(); ++iter) {
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if (iter->m_width == VI.width && !iter->m_cfb) {
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if (iter->m_width == VI.width && !iter->m_cfb && !iter->m_isDepthBuffer) {
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_pinfo[idx].addr = iter->m_startAddress;
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_pinfo[idx].width = iter->m_width;
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_pinfo[idx].height = iter->m_height;
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