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Another fix for texrect lower y. Follow-up 1e915af
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Fixed #2402 Wave race, black lines in texrects [Regression].
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@ -850,8 +850,9 @@ void gDPTextureRectangle(f32 ulx, f32 uly, f32 lrx, f32 lry, s32 tile, s16 s, s1
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dsdx /= 4.0f;
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lrx += 1.0f;
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lry += 1.0f;
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} else if (lry - uly < 1.0f) {
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lry = ceil(lry);
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}
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lry = ceil(lry);
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gDPTile *textureTileOrg[2];
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textureTileOrg[0] = gSP.textureTile[0];
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