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Fix Texture Cache on Raspberry Pi
The Raspberry Pi only supports 32768 GPU memory allocations see https://github.com/raspberrypi/firmware/issues/611 Each texture takes 2 allocs, so the max is around 16000, I've set it to 15000 to be safe
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@ -522,6 +522,16 @@ void TextureCache::destroy()
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void TextureCache::_checkCacheSize()
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{
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#ifdef VC
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if (m_textures.size() > 15000) {
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CachedTexture& piTex = m_textures.back();
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m_cachedBytes -= piTex.textureBytes;
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glDeleteTextures(1, &piTex.glName);
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m_lruTextureLocations.erase(piTex.crc);
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m_textures.pop_back();
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}
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#endif
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if (m_cachedBytes <= m_maxBytes)
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return;
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