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improve cfb detection
this fixes flickering in Conker's BFD it's war cutscene
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@ -113,7 +113,8 @@ void VI_UpdateScreen()
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gDP.changed |= CHANGED_CPU_FB_WRITE;
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gDP.changed |= CHANGED_CPU_FB_WRITE;
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else if (!pBuffer->isValid()) {
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else if (!pBuffer->isValid()) {
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gDP.changed |= CHANGED_CPU_FB_WRITE;
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gDP.changed |= CHANGED_CPU_FB_WRITE;
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frameBufferList().removeBuffer(pBuffer->m_startAddress);
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if (config.frameBufferEmulation.copyToRDRAM == 0)
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pBuffer->copyRdram();
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}
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}
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const bool bCFB = (gDP.changed&CHANGED_CPU_FB_WRITE) == CHANGED_CPU_FB_WRITE;
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const bool bCFB = (gDP.changed&CHANGED_CPU_FB_WRITE) == CHANGED_CPU_FB_WRITE;
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