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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-04 10:03:36 +00:00

Fix FB attachment caching when texture is deleted

This commit is contained in:
Logan McNaughton 2018-02-23 08:29:26 -07:00 committed by Sergey Lipskiy
parent b81dd6a673
commit 91ab96d514
6 changed files with 22 additions and 12 deletions

View File

@ -90,9 +90,9 @@ ObjectHandle Context::createTexture(Parameter _target)
return m_impl->createTexture(_target);
}
void Context::deleteTexture(ObjectHandle _name)
void Context::deleteTexture(ObjectHandle _name, bool _isFBTexture)
{
m_impl->deleteTexture(_name);
m_impl->deleteTexture(_name, _isFBTexture);
}
void Context::init2DTexture(const InitTextureParams & _params)

View File

@ -65,7 +65,7 @@ namespace graphics {
ObjectHandle createTexture(Parameter _target);
void deleteTexture(ObjectHandle _name);
void deleteTexture(ObjectHandle _name, bool _isFBTexture);
struct InitTextureParams {
ObjectHandle handle;

View File

@ -24,7 +24,7 @@ namespace graphics {
virtual void clearDepthBuffer() = 0;
virtual void setPolygonOffset(f32 _factor, f32 _units) = 0;
virtual ObjectHandle createTexture(Parameter _target) = 0;
virtual void deleteTexture(ObjectHandle _name) = 0;
virtual void deleteTexture(ObjectHandle _name, bool _isFBTexture) = 0;
virtual void init2DTexture(const Context::InitTextureParams & _params) = 0;
virtual void update2DTexture(const Context::UpdateTextureDataParams & _params) = 0;
virtual void setTextureParameters(const Context::TexParameters & _parameters) = 0;

View File

@ -165,11 +165,21 @@ graphics::ObjectHandle ContextImpl::createTexture(graphics::Parameter _target)
return m_createTexture->createTexture(_target);
}
void ContextImpl::deleteTexture(graphics::ObjectHandle _name)
void ContextImpl::deleteTexture(graphics::ObjectHandle _name, bool _isFBTexture)
{
u32 glName(_name);
glDeleteTextures(1, &glName);
m_init2DTexture->reset(_name);
if (_isFBTexture) {
FramebufferAttachments * fbAtt = m_cachedFunctions->getFBAttachments();
for (auto iter = fbAtt->begin(); iter != fbAtt->end(); ++iter) {
if (iter->second == u32(_name)) {
fbAtt->erase(iter);
break;
}
}
}
}
void ContextImpl::init2DTexture(const graphics::Context::InitTextureParams & _params)

View File

@ -50,7 +50,7 @@ namespace opengl {
graphics::ObjectHandle createTexture(graphics::Parameter _target) override;
void deleteTexture(graphics::ObjectHandle _name) override;
void deleteTexture(graphics::ObjectHandle _name, bool _isFBTexture) override;
void init2DTexture(const graphics::Context::InitTextureParams & _params) override;

View File

@ -527,12 +527,12 @@ void TextureCache::destroy()
current[0] = current[1] = nullptr;
for (Textures::const_iterator cur = m_textures.cbegin(); cur != m_textures.cend(); ++cur)
gfxContext.deleteTexture(cur->name);
gfxContext.deleteTexture(cur->name, false);
m_textures.clear();
m_lruTextureLocations.clear();
for (FBTextures::const_iterator cur = m_fbTextures.cbegin(); cur != m_fbTextures.cend(); ++cur)
gfxContext.deleteTexture(cur->second.name);
gfxContext.deleteTexture(cur->second.name, true);
m_fbTextures.clear();
}
@ -540,7 +540,7 @@ void TextureCache::_checkCacheSize()
{
if (m_textures.size() >= m_maxCacheSize) {
CachedTexture& clsTex = m_textures.back();
gfxContext.deleteTexture(clsTex.name);
gfxContext.deleteTexture(clsTex.name, false);
m_lruTextureLocations.erase(clsTex.crc);
m_textures.pop_back();
}
@ -564,7 +564,7 @@ void TextureCache::removeFrameBufferTexture(CachedTexture * _pTexture)
return;
FBTextures::const_iterator iter = m_fbTextures.find(u32(_pTexture->name));
assert(iter != m_fbTextures.cend());
gfxContext.deleteTexture(ObjectHandle(iter->second.name));
gfxContext.deleteTexture(ObjectHandle(iter->second.name), true);
m_fbTextures.erase(iter);
}
@ -1445,7 +1445,7 @@ void TextureCache::_clear()
current[0] = current[1] = nullptr;
for (auto cur = m_textures.cbegin(); cur != m_textures.cend(); ++cur) {
gfxContext.deleteTexture(cur->name);
gfxContext.deleteTexture(cur->name, false);
}
m_textures.clear();
m_lruTextureLocations.clear();
@ -1543,7 +1543,7 @@ void TextureCache::update(u32 _t)
return;
}
gfxContext.deleteTexture(currentTex.name);
gfxContext.deleteTexture(currentTex.name, false);
m_lruTextureLocations.erase(locations_iter);
m_textures.erase(iter);
}