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Code cleanup: remove redundant code in gDPLoadBlock

This commit is contained in:
Sergey Lipskiy 2015-04-29 11:26:42 +06:00
parent b56ca89553
commit 94a4f7c411

View File

@ -634,7 +634,6 @@ void gDPLoadBlock(u32 tile, u32 uls, u32 ult, u32 lrs, u32 dxt)
return;
}
gDP.loadTile->textureMode = TEXTUREMODE_NORMAL;
gDP.loadTile->frameBuffer = NULL;
CheckForFrameBufferTexture(address, bytes); // Load data to TMEM even if FB texture is found. See comment to texturedRectDepthBufferCopy