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Code cleanup: remove redundant code in gDPLoadBlock
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@ -634,7 +634,6 @@ void gDPLoadBlock(u32 tile, u32 uls, u32 ult, u32 lrs, u32 dxt)
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return;
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}
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gDP.loadTile->textureMode = TEXTUREMODE_NORMAL;
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gDP.loadTile->frameBuffer = NULL;
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CheckForFrameBufferTexture(address, bytes); // Load data to TMEM even if FB texture is found. See comment to texturedRectDepthBufferCopy
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