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Fix drawTexturedRect usage for alternative FrameBufferList::renderBuffer

This commit is contained in:
Sergey Lipskiy 2014-11-06 14:37:04 +06:00
parent ee2dcbde75
commit 99e3869056

View File

@ -478,7 +478,8 @@ void FrameBufferList::renderBuffer(u32 _address)
glBindFramebuffer(GL_FRAMEBUFFER, 0);
m_drawBuffer = GL_BACK;
ogl.getRender().drawTexturedRect(0.0f, 0.0f, width, height, 0.0f, 0.0f, width - 1.0f, height - 1.0f, false);
OGLRender::TexturedRectParams params(0.0f, 0.0f, width, height, 0.0f, 0.0f, width - 1.0f, height - 1.0f, false);
ogl.getRender().drawTexturedRect(params);
ogl.swapBuffers();
m_drawBuffer = GL_FRAMEBUFFER;
glEnable(GL_SCISSOR_TEST);