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Fix drawTexturedRect usage for alternative FrameBufferList::renderBuffer
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@ -478,7 +478,8 @@ void FrameBufferList::renderBuffer(u32 _address)
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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m_drawBuffer = GL_BACK;
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ogl.getRender().drawTexturedRect(0.0f, 0.0f, width, height, 0.0f, 0.0f, width - 1.0f, height - 1.0f, false);
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OGLRender::TexturedRectParams params(0.0f, 0.0f, width, height, 0.0f, 0.0f, width - 1.0f, height - 1.0f, false);
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ogl.getRender().drawTexturedRect(params);
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ogl.swapBuffers();
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m_drawBuffer = GL_FRAMEBUFFER;
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glEnable(GL_SCISSOR_TEST);
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