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Remove unused code from gDPLoadBlock32.
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parent
a104d61504
commit
abe0ecbc2f
6
gDP.cpp
6
gDP.cpp
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@ -648,12 +648,10 @@ void gDPLoadTile(u32 tile, u32 uls, u32 ult, u32 lrs, u32 lrt)
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// LoadBlock for 32bit RGBA texture
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// Based on sources of angrylion's software plugin.
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//
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void gDPLoadBlock32(u32 uls, u32 ult, u32 lrs, u32 dxt)
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void gDPLoadBlock32(u32 uls,u32 lrs, u32 dxt)
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{
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const u32 * src = (const u32*)RDRAM;
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const u32 tb = gDP.loadTile->tmem << 2;
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const u32 tiwindwords = gDP.textureImage.width;
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const u32 slindwords = uls;
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const u32 line = gDP.loadTile->line << 2;
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u16 *tmem16 = (u16*)TMEM;
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@ -736,7 +734,7 @@ void gDPLoadBlock(u32 tile, u32 uls, u32 ult, u32 lrs, u32 dxt)
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CheckForFrameBufferTexture(address, bytes); // Load data to TMEM even if FB texture is found. See comment to texturedRectDepthBufferCopy
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if (gDP.loadTile->size == G_IM_SIZ_32b)
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gDPLoadBlock32(gDP.loadTile->uls, gDP.loadTile->ult, gDP.loadTile->lrs, dxt);
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gDPLoadBlock32(gDP.loadTile->uls, gDP.loadTile->lrs, dxt);
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else if (gDP.loadTile->format == G_IM_FMT_YUV)
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memcpy(TMEM, &RDRAM[address], bytes); // HACK!
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else {
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