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Remove unused code from gDPLoadBlock32.

This commit is contained in:
Sergey Lipskiy 2014-11-10 21:22:58 +06:00
parent a104d61504
commit abe0ecbc2f

View File

@ -648,12 +648,10 @@ void gDPLoadTile(u32 tile, u32 uls, u32 ult, u32 lrs, u32 lrt)
// LoadBlock for 32bit RGBA texture
// Based on sources of angrylion's software plugin.
//
void gDPLoadBlock32(u32 uls, u32 ult, u32 lrs, u32 dxt)
void gDPLoadBlock32(u32 uls,u32 lrs, u32 dxt)
{
const u32 * src = (const u32*)RDRAM;
const u32 tb = gDP.loadTile->tmem << 2;
const u32 tiwindwords = gDP.textureImage.width;
const u32 slindwords = uls;
const u32 line = gDP.loadTile->line << 2;
u16 *tmem16 = (u16*)TMEM;
@ -736,7 +734,7 @@ void gDPLoadBlock(u32 tile, u32 uls, u32 ult, u32 lrs, u32 dxt)
CheckForFrameBufferTexture(address, bytes); // Load data to TMEM even if FB texture is found. See comment to texturedRectDepthBufferCopy
if (gDP.loadTile->size == G_IM_SIZ_32b)
gDPLoadBlock32(gDP.loadTile->uls, gDP.loadTile->ult, gDP.loadTile->lrs, dxt);
gDPLoadBlock32(gDP.loadTile->uls, gDP.loadTile->lrs, dxt);
else if (gDP.loadTile->format == G_IM_FMT_YUV)
memcpy(TMEM, &RDRAM[address], bytes); // HACK!
else {