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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-04 10:03:36 +00:00

Correct next buffer detection in FrameBufferList::renderBuffer().

Fixed flickering in WDC.
This commit is contained in:
Sergey Lipskiy 2018-02-18 15:33:21 +07:00
parent 7080034ddb
commit b18ae00bfd

View File

@ -1100,7 +1100,7 @@ void FrameBufferList::renderBuffer()
const u32 stride = pBuffer->m_width << pBuffer->m_size >> 1;
FrameBuffer *pNextBuffer = findBuffer(rdpRes.vi_origin + stride * srcHeight);
FrameBuffer *pNextBuffer = findBuffer(rdpRes.vi_origin + stride * (srcHeight - 1));
if (pNextBuffer == pBuffer)
pNextBuffer = nullptr;