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Correct next buffer detection in FrameBufferList::renderBuffer().
Fixed flickering in WDC.
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@ -1100,7 +1100,7 @@ void FrameBufferList::renderBuffer()
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const u32 stride = pBuffer->m_width << pBuffer->m_size >> 1;
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const u32 stride = pBuffer->m_width << pBuffer->m_size >> 1;
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FrameBuffer *pNextBuffer = findBuffer(rdpRes.vi_origin + stride * srcHeight);
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FrameBuffer *pNextBuffer = findBuffer(rdpRes.vi_origin + stride * (srcHeight - 1));
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if (pNextBuffer == pBuffer)
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if (pNextBuffer == pBuffer)
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pNextBuffer = nullptr;
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pNextBuffer = nullptr;
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