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Fix gDP.loadTile->loadHeight calculation.

Fixed Zelda 64 Skybox duplicates #2094.
This commit is contained in:
Sergey Lipskiy 2019-10-12 20:14:58 +07:00
parent cffeab2f0f
commit b261f34b0d

View File

@ -499,9 +499,15 @@ void gDPLoadTile(u32 tile, u32 uls, u32 ult, u32 lrs, u32 lrt)
if (gDP.loadTile->masks == 0)
gDP.loadTile->loadWidth = max(gDP.loadTile->loadWidth, info.width);
if (gDP.loadTile->maskt == 0 && gDP.loadTile->tmem % gDP.loadTile->line == 0) {
const u16 theight = info.height + gDP.loadTile->tmem / gDP.loadTile->line;
gDP.loadTile->loadHeight = max(gDP.loadTile->loadHeight, theight);
if (gDP.loadTile->maskt == 0 &&
gDP.loadTile->tmem % gDP.loadTile->line == 0) {
u32 idx = 0;
while (gDP.tiles[idx].tmem != gDP.loadTile->tmem)
++idx;
if (idx == gSP.texture.tile) {
u16 theight = info.height + gDP.loadTile->tmem / gDP.loadTile->line;
gDP.loadTile->loadHeight = max(gDP.loadTile->loadHeight, theight);
}
}
u32 address = gDP.textureImage.address + gDP.loadTile->ult * gDP.textureImage.bpl + (gDP.loadTile->uls << gDP.textureImage.size >> 1);