mirror of
https://github.com/blawar/GLideN64.git
synced 2024-06-30 08:24:05 +00:00
Revert "Shift S2DEX background texture coordinates in non-native resolutions."
This reverts commit e0d5b0be7b
.
fixes #2625 Majora's Mask misplaced blur
This commit is contained in:
parent
2c8533661b
commit
b2f3caa1a4
|
@ -502,13 +502,6 @@ struct ObjCoordinates
|
|||
lrs = uls + (lrx - ulx) * scaleW;
|
||||
lrt = ult + (lry - uly) * scaleH;
|
||||
|
||||
if (config.frameBufferEmulation.nativeResFactor != 1u || config.video.multisampling != 0u) {
|
||||
uls -= 0.5f * scaleW;
|
||||
ult -= 0.5f * scaleH;
|
||||
lrs -= 0.5f * scaleW;
|
||||
lrt -= 0.5f * scaleH;
|
||||
}
|
||||
|
||||
// G_CYC_COPY (BgRectCopyOnePiece()) does not allow texture filtering
|
||||
if (gDP.otherMode.cycleType != G_CYC_COPY) {
|
||||
// Correct texture coordinates if G_OBJRM_BILERP
|
||||
|
|
Loading…
Reference in New Issue
Block a user