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Shift S2DEX background texture coordinates in non-native resolutions.
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@ -502,9 +502,16 @@ struct ObjCoordinates
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lrs = uls + (lrx - ulx) * scaleW;
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lrt = ult + (lry - uly) * scaleH;
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if (config.frameBufferEmulation.nativeResFactor != 1 || config.video.multisampling != 0) {
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uls -= 0.5f * scaleW;
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ult -= 0.5f * scaleH;
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lrs -= 0.5f * scaleW;
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lrt -= 0.5f * scaleH;
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}
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// G_CYC_COPY (BgRectCopyOnePiece()) does not allow texture filtering
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if (gDP.otherMode.cycleType != G_CYC_COPY) {
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// Correct texture coordinates if G_OBJRM_BILERP
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// Correct texture coordinates if G_OBJRM_BILERP
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// bilinear interpolation is set
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if ((gSP.objRendermode & G_OBJRM_BILERP) != 0) {
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// No correction gives the best picture, but is this correct?
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@ -521,7 +528,7 @@ struct ObjCoordinates
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lrs -= 0.5f;
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lrt -= 0.5f;
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}
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// SHRINKSIZE_2 adds a 1.0f perimeter
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// SHRINKSIZE_2 adds a 1.0f perimeter
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// upper left texture coords += 1.0f; lower left texture coords -= 1.0f
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else if ((gSP.objRendermode&G_OBJRM_SHRINKSIZE_2) != 0) {
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uls += 1.0f;
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