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FrameBuffer/DepthBuffer: Add missing class members to constructor initializer lists
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@ -26,7 +26,7 @@ DepthBuffer::DepthBuffer() : m_address(0), m_width(0), m_uly(0), m_lry(0),
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DepthBuffer::DepthBuffer(DepthBuffer && _other) :
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m_address(_other.m_address), m_width(_other.m_width), m_uly(_other.m_uly), m_lry(_other.m_lry),
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m_FBO(_other.m_FBO), m_pDepthImageTexture(_other.m_pDepthImageTexture), m_pDepthBufferTexture(_other.m_pDepthBufferTexture),
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m_pResolveDepthBufferTexture(_other.m_pResolveDepthBufferTexture), m_resolved(_other.m_resolved)
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m_cleared(_other.m_cleared), m_pResolveDepthBufferTexture(_other.m_pResolveDepthBufferTexture), m_resolved(_other.m_resolved)
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{
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_other.m_FBO = 0;
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_other.m_pDepthImageTexture = NULL;
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@ -89,8 +89,12 @@ DepthBufferToRDRAM g_dbToRDRAM;
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#endif
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RDRAMtoFrameBuffer g_RDRAMtoFB;
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FrameBuffer::FrameBuffer() : m_validityChecked(0), m_copiedToRdram(false), m_fingerprint(false), m_cleared(false), m_changed(false),
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m_isDepthBuffer(false), m_needHeightCorrection(false), m_postProcessed(false), m_pLoadTile(NULL),
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FrameBuffer::FrameBuffer() :
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m_startAddress(0), m_endAddress(0), m_size(0), m_width(0), m_height(0), m_fillcolor(0), m_validityChecked(0),
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m_scaleX(0), m_scaleY(0),
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m_copiedToRdram(false), m_fingerprint(false), m_cleared(false), m_changed(false), m_cfb(false),
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m_isDepthBuffer(false), m_isPauseScreen(false), m_isOBScreen(false), m_needHeightCorrection(false),
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m_postProcessed(false), m_pLoadTile(NULL),
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m_pDepthBuffer(NULL), m_pResolveTexture(NULL), m_resolveFBO(0), m_resolved(false)
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{
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m_pTexture = textureCache().addFrameBufferTexture();
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@ -101,7 +105,7 @@ FrameBuffer::FrameBuffer(FrameBuffer && _other) :
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m_startAddress(_other.m_startAddress), m_endAddress(_other.m_endAddress),
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m_size(_other.m_size), m_width(_other.m_width), m_height(_other.m_height), m_fillcolor(_other.m_fillcolor),
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m_validityChecked(_other.m_validityChecked), m_scaleX(_other.m_scaleX), m_scaleY(_other.m_scaleY), m_copiedToRdram(_other.m_copiedToRdram), m_fingerprint(_other.m_fingerprint), m_cleared(_other.m_cleared), m_changed(_other.m_changed),
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m_cfb(_other.m_cfb), m_isDepthBuffer(_other.m_isDepthBuffer), m_needHeightCorrection(_other.m_needHeightCorrection), m_postProcessed(_other.m_postProcessed),
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m_cfb(_other.m_cfb), m_isDepthBuffer(_other.m_isDepthBuffer), m_isPauseScreen(_other.m_isPauseScreen), m_isOBScreen(_other.m_isOBScreen), m_needHeightCorrection(_other.m_needHeightCorrection), m_postProcessed(_other.m_postProcessed),
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m_FBO(_other.m_FBO), m_pLoadTile(_other.m_pLoadTile), m_pTexture(_other.m_pTexture), m_pDepthBuffer(_other.m_pDepthBuffer),
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m_pResolveTexture(_other.m_pResolveTexture), m_resolveFBO(_other.m_resolveFBO), m_resolved(_other.m_resolved), m_RdramCopy(_other.m_RdramCopy)
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{
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