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https://github.com/blawar/GLideN64.git
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[Code cleanup] Fix spaces.
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@ -863,7 +863,7 @@ void gDPTextureRectangle(f32 ulx, f32 uly, f32 lrx, f32 lry, s32 tile, s16 s, s1
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if (s == 0x4000 && (gDP.colorImage.width + gSP.textureTile[0]->uls < 512))
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s = 0;
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gDP.rectColor = gDPInfo::Color();
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gDP.rectColor = gDPInfo::Color();
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GraphicsDrawer & drawer = dwnd().getDrawer();
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GraphicsDrawer::TexturedRectParams params(ulx, uly, lrx, lry, dsdx, dtdy, s, t,
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@ -1282,7 +1282,7 @@ void LLETriangle::flush(u32 _cmd)
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#ifndef OLD_LLE
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if (_cmd >= 0x08 && _cmd <= 0x0f)
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return;
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GraphicsDrawer & drawer = dwnd().getDrawer();
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if (drawer.getDMAVerticesCount() > 0) {
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drawer.drawScreenSpaceTriangle(drawer.getDMAVerticesCount(), graphics::drawmode::TRIANGLES);
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@ -1295,7 +1295,7 @@ void LLETriangle::flush(u32 _cmd)
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#endif
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}
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void LLETriangle::draw(bool _shade, bool _texture, bool _zbuffer, s32 * _pData)
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void LLETriangle::draw(bool _shade, bool _texture, bool _zbuffer, s32 * _pData)
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{
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DebugMsg(DEBUG_NORMAL, "gDPLLETriangle shade: %d, texture: %d, zbuffer: %d\n",
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int(_shade), int(_texture), int(_zbuffer));
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