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FrameBufferList::renderBuffer : replace glBindFramebuffer by gfxContext.bindFramebuffer

This commit is contained in:
Sergey Lipskiy 2017-01-18 22:40:01 +07:00
parent 0887dda647
commit ba2847fda7

View File

@ -1017,7 +1017,7 @@ void FrameBufferList::renderBuffer(u32 _address)
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
wnd.swapBuffers();
if (m_pCurrent != nullptr) {
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_pCurrent->m_FBO);
gfxContext.bindFramebuffer(graphics::bufferTarget::DRAW_FRAMEBUFFER, graphics::ObjectHandle(m_pCurrent->m_FBO));
#ifdef VC
const GLenum discards[] = {GL_DEPTH_ATTACHMENT};
glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards);