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FrameBufferList::renderBuffer : replace glBindFramebuffer by gfxContext.bindFramebuffer
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@ -1017,7 +1017,7 @@ void FrameBufferList::renderBuffer(u32 _address)
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glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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wnd.swapBuffers();
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if (m_pCurrent != nullptr) {
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_pCurrent->m_FBO);
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gfxContext.bindFramebuffer(graphics::bufferTarget::DRAW_FRAMEBUFFER, graphics::ObjectHandle(m_pCurrent->m_FBO));
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#ifdef VC
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const GLenum discards[] = {GL_DEPTH_ATTACHMENT};
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glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards);
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