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https://github.com/blawar/GLideN64.git
synced 2024-07-07 03:13:49 +00:00
Disable GL_CLIP_DISTANCE for GLES
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d894d465c1
commit
bd5740ea3d
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@ -176,6 +176,7 @@ void GBIInfo::_makeCurrent(MicrocodeInfo * _pCurrent)
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case F3DEX2CBFD:F3DEX2CBFD_Init(); break;
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case F3DEX2CBFD:F3DEX2CBFD_Init(); break;
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}
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}
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#ifndef GLESX
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if (m_pCurrent->NoN) {
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if (m_pCurrent->NoN) {
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// Disable near and far plane clipping
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// Disable near and far plane clipping
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glEnable(GL_DEPTH_CLAMP);
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glEnable(GL_DEPTH_CLAMP);
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@ -185,7 +186,9 @@ void GBIInfo::_makeCurrent(MicrocodeInfo * _pCurrent)
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glDisable(GL_DEPTH_CLAMP);
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glDisable(GL_DEPTH_CLAMP);
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glDisable(GL_CLIP_DISTANCE0);
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glDisable(GL_CLIP_DISTANCE0);
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}
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}
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#endif
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} else if (m_pCurrent->NoN != _pCurrent->NoN) {
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} else if (m_pCurrent->NoN != _pCurrent->NoN) {
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#ifndef GLESX
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if (_pCurrent->NoN) {
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if (_pCurrent->NoN) {
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// Disable near and far plane clipping
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// Disable near and far plane clipping
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glEnable(GL_DEPTH_CLAMP);
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glEnable(GL_DEPTH_CLAMP);
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@ -196,6 +199,7 @@ void GBIInfo::_makeCurrent(MicrocodeInfo * _pCurrent)
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glDisable(GL_DEPTH_CLAMP);
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glDisable(GL_DEPTH_CLAMP);
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glDisable(GL_CLIP_DISTANCE0);
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glDisable(GL_CLIP_DISTANCE0);
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}
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}
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#endif
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}
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}
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m_pCurrent = _pCurrent;
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m_pCurrent = _pCurrent;
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}
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}
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@ -578,12 +578,16 @@ void OGLRender::_updateStates(RENDER_STATE _renderState) const
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_updateDepthUpdate();
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_updateDepthUpdate();
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_DEPTH_TEST);
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#ifndef GLESX
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if (!GBI.isNoN())
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if (!GBI.isNoN())
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glDisable(GL_DEPTH_CLAMP);
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glDisable(GL_DEPTH_CLAMP);
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#endif
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} else {
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} else {
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_DEPTH_TEST);
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#ifndef GLESX
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if (!GBI.isNoN())
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if (!GBI.isNoN())
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glEnable(GL_DEPTH_CLAMP);
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glEnable(GL_DEPTH_CLAMP);
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#endif
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}
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}
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}
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}
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@ -15,6 +15,7 @@
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#include <GLES2/gl2ext.h>
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#include <GLES2/gl2ext.h>
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#define GL_DRAW_FRAMEBUFFER GL_FRAMEBUFFER
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#define GL_DRAW_FRAMEBUFFER GL_FRAMEBUFFER
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#define GL_READ_FRAMEBUFFER GL_FRAMEBUFFER
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#define GL_READ_FRAMEBUFFER GL_FRAMEBUFFER
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#define GLESX
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#else
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#else
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#define GL_GLEXT_PROTOTYPES
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#define GL_GLEXT_PROTOTYPES
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#if defined(OS_MAC_OS_X)
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#if defined(OS_MAC_OS_X)
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@ -89,7 +89,9 @@ static const char* vertex_shader =
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" break; \n"
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" break; \n"
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" } \n"
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" } \n"
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" } \n"
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" } \n"
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#ifndef GLESX
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" gl_ClipDistance[0] = gl_Position.w - gl_Position.z; \n"
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" gl_ClipDistance[0] = gl_Position.w - gl_Position.z; \n"
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#endif
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"} \n"
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"} \n"
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;
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;
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@ -150,6 +150,7 @@ void inline cache_glDisable (GLenum cap)
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glState.cached_DEPTH_TEST = false;
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glState.cached_DEPTH_TEST = false;
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}
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}
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break;
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break;
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#ifndef GLESX
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case GL_DEPTH_CLAMP:
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case GL_DEPTH_CLAMP:
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if (glState.cached_DEPTH_CLAMP) {
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if (glState.cached_DEPTH_CLAMP) {
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glDisable(GL_DEPTH_CLAMP);
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glDisable(GL_DEPTH_CLAMP);
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@ -162,6 +163,7 @@ void inline cache_glDisable (GLenum cap)
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glState.cached_CLIP_DISTANCE0 = false;
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glState.cached_CLIP_DISTANCE0 = false;
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}
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}
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break;
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break;
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#endif
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case GL_DITHER:
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case GL_DITHER:
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if (glState.cached_DITHER) {
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if (glState.cached_DITHER) {
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glDisable(GL_DITHER);
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glDisable(GL_DITHER);
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@ -220,6 +222,7 @@ void inline cache_glEnable(GLenum cap)
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glState.cached_DEPTH_TEST = true;
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glState.cached_DEPTH_TEST = true;
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}
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}
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break;
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break;
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#ifndef GLESX
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case GL_DEPTH_CLAMP:
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case GL_DEPTH_CLAMP:
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if (!glState.cached_DEPTH_CLAMP) {
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if (!glState.cached_DEPTH_CLAMP) {
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glEnable(GL_DEPTH_CLAMP);
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glEnable(GL_DEPTH_CLAMP);
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@ -232,6 +235,7 @@ void inline cache_glEnable(GLenum cap)
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glState.cached_CLIP_DISTANCE0 = true;
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glState.cached_CLIP_DISTANCE0 = true;
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}
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}
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break;
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break;
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#endif
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case GL_DITHER:
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case GL_DITHER:
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if (!glState.cached_DITHER) {
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if (!glState.cached_DITHER) {
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glEnable(GL_DITHER);
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glEnable(GL_DITHER);
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