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Disable async color buffer copies on non-android GLES2
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@ -67,4 +67,10 @@ void GLInfo::init() {
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shaderStorage = numBinaryFormats > 0;
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}
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}
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#ifndef OS_ANDROID
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if (isGLES2 && config.frameBufferEmulation.copyToRDRAM == Config::ctAsync) {
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config.frameBufferEmulation.copyToRDRAM = Config::ctDisable;
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LOG(LOG_WARNING, "Async color buffer copies are not supported on GLES2\n");
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}
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#endif
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}
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