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Don't use smooth filtering in FrameBufferToRDRAM::CopyToRDRAM.
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@ -847,7 +847,7 @@ void FrameBufferToRDRAM::CopyToRDRAM(u32 _address)
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glBlitFramebuffer(
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0, 0, video().getWidth(), video().getHeight(),
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0, 0, VI.width, VI.height,
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GL_COLOR_BUFFER_BIT, GL_LINEAR
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GL_COLOR_BUFFER_BIT, GL_NEAREST
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);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, frameBufferList().getCurrent()->m_FBO);
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