1
0
mirror of https://github.com/blawar/GLideN64.git synced 2024-07-07 03:13:49 +00:00

Don't use smooth filtering in FrameBufferToRDRAM::CopyToRDRAM.

This commit is contained in:
Sergey Lipskiy 2015-04-09 19:59:39 +06:00
parent 752ca93765
commit c6d034c692

View File

@ -847,7 +847,7 @@ void FrameBufferToRDRAM::CopyToRDRAM(u32 _address)
glBlitFramebuffer( glBlitFramebuffer(
0, 0, video().getWidth(), video().getHeight(), 0, 0, video().getWidth(), video().getHeight(),
0, 0, VI.width, VI.height, 0, 0, VI.width, VI.height,
GL_COLOR_BUFFER_BIT, GL_LINEAR GL_COLOR_BUFFER_BIT, GL_NEAREST
); );
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, frameBufferList().getCurrent()->m_FBO); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, frameBufferList().getCurrent()->m_FBO);