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Minor code cleanup in ShaderCombiner::ShaderCombiner.

This commit is contained in:
Sergey Lipskiy 2015-04-30 18:18:46 +06:00
parent e60e09922f
commit ced78db2b8

View File

@ -515,7 +515,7 @@ ShaderCombiner::ShaderCombiner(Combiner & _color, Combiner & _alpha, const gDPCo
strFragmentShader.append(fragment_shader_header_common_functions_notex);
}
strFragmentShader.append(fragment_shader_header_main);
const bool bUseLod = (m_nInputs & (1<<LOD_FRACTION)) > 0;
const bool bUseLod = usesLOD();
if (bUseLod) {
strFragmentShader.append(" lowp vec4 readtex0, readtex1; \n");
strFragmentShader.append(" lowp float lod_frac = mipmap(readtex0, readtex1); \n");