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Minor code cleanup in ShaderCombiner::ShaderCombiner.
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@ -515,7 +515,7 @@ ShaderCombiner::ShaderCombiner(Combiner & _color, Combiner & _alpha, const gDPCo
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strFragmentShader.append(fragment_shader_header_common_functions_notex);
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}
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strFragmentShader.append(fragment_shader_header_main);
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const bool bUseLod = (m_nInputs & (1<<LOD_FRACTION)) > 0;
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const bool bUseLod = usesLOD();
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if (bUseLod) {
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strFragmentShader.append(" lowp vec4 readtex0, readtex1; \n");
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strFragmentShader.append(" lowp float lod_frac = mipmap(readtex0, readtex1); \n");
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