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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-07 03:13:49 +00:00

Enable MultiProcessorCompilation in Visial Studio Project.

This commit is contained in:
Sergey Lipskiy 2014-11-12 17:43:05 +06:00
parent abe0ecbc2f
commit d43c715627

View File

@ -114,7 +114,7 @@
<ClCompile>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32_ASM;OS_WINDOWS;_USRDLL;NEWGLNINTENDO64_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
@ -123,6 +123,7 @@
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<ExceptionHandling>Async</ExceptionHandling>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<AdditionalDependencies>opengl32.lib;glu32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
@ -138,7 +139,7 @@
<ClCompile>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>MUPENPLUSAPI;WIN32;OS_WINDOWS;_USRDLL;NEWGLNINTENDO64_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
@ -148,6 +149,7 @@
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<AdditionalIncludeDirectories>inc</AdditionalIncludeDirectories>
<ExceptionHandling>Async</ExceptionHandling>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<AdditionalDependencies>opengl32.lib;glu32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
@ -175,6 +177,7 @@
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ExceptionHandling>Async</ExceptionHandling>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<AdditionalDependencies>opengl32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
@ -204,6 +207,7 @@
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<AdditionalIncludeDirectories>inc</AdditionalIncludeDirectories>
<ExceptionHandling>Async</ExceptionHandling>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<AdditionalDependencies>opengl32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>