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https://github.com/blawar/GLideN64.git
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Remove redundunt glTexParameter calls.
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parent
cfabff544f
commit
d9eab35441
20
Textures.cpp
20
Textures.cpp
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@ -459,6 +459,8 @@ void TextureCache::init()
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glBindTexture( GL_TEXTURE_2D, m_pDummy->glName );
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glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, dummyTexture );
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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m_cachedBytes = m_pDummy->textureBytes;
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activateDummy( 0 );
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@ -1096,13 +1098,8 @@ u32 _calculateCRC(u32 t, const TextureParams & _params)
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return crc;
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}
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void TextureCache::activateTexture(u32 _t, CachedTexture *_pTexture)
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void TextureCache::_setTextureParameters(CachedTexture *_pTexture)
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{
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glActiveTexture(GL_TEXTURE0 + _t);
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// Bind the cached texture
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glBindTexture( GL_TEXTURE_2D, _pTexture->glName );
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, _pTexture->max_level);
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// Set filter mode. Almost always bilinear, but check anyways
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if ((gDP.otherMode.textureFilter == G_TF_BILERP) || (gDP.otherMode.textureFilter == G_TF_AVERAGE) || ((gSP.objRendermode&G_OBJRM_BILERP) != 0) || (config.texture.forceBilinear)) {
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@ -1126,9 +1123,15 @@ void TextureCache::activateTexture(u32 _t, CachedTexture *_pTexture)
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if (video().getRender().getRenderState() == OGLRender::rsTriangle && config.texture.maxAnisotropyF > 0.0f)
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, config.texture.maxAnisotropyF);
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}
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void TextureCache::activateTexture(u32 _t, CachedTexture *_pTexture)
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{
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glActiveTexture(GL_TEXTURE0 + _t);
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_pTexture->lastDList = RSP.DList;
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// Bind the cached texture
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glBindTexture( GL_TEXTURE_2D, _pTexture->glName );
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current[_t] = _pTexture;
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}
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@ -1138,8 +1141,7 @@ void TextureCache::activateDummy(u32 _t)
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glBindTexture( GL_TEXTURE_2D, m_pDummy->glName );
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
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current[_t] = m_pDummy;
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}
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void TextureCache::_updateBackground()
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@ -1215,6 +1217,7 @@ void TextureCache::_updateBackground()
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_loadBackground(pCurrent);
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activateTexture(0, pCurrent);
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_setTextureParameters(pCurrent);
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m_cachedBytes += pCurrent->textureBytes;
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current[0] = pCurrent;
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@ -1361,6 +1364,7 @@ void TextureCache::update(u32 _t)
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_load(_t, pCurrent);
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activateTexture( _t, pCurrent );
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_setTextureParameters(pCurrent);
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m_cachedBytes += pCurrent->textureBytes;
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current[_t] = pCurrent;
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@ -74,6 +74,7 @@ private:
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void _checkCacheSize();
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CachedTexture * _addTexture(u32 _crc32);
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void _setTextureParameters(CachedTexture *_pTexture);
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void _load(u32 _tile, CachedTexture *_pTexture);
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bool _loadHiresTexture(u32 _tile, CachedTexture *_pTexture);
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void _loadBackground(CachedTexture *pTexture);
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