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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-04 10:03:36 +00:00

Implement ucode for Star Wars - Shadows of the Empire.

This commit is contained in:
Sergey Lipskiy 2014-11-06 17:07:30 +06:00
parent bcdce0d501
commit da03e9df8b
7 changed files with 93 additions and 6 deletions

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@ -13,6 +13,7 @@ set(GLideN64_SOURCES
F3DEX.cpp
F3DPD.cpp
F3DWRUS.cpp
F3DSWSE.cpp
F3DEX2.cpp
F3DEX2CBFD.cpp
FrameBuffer.cpp

68
F3DSWSE.cpp Normal file
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@ -0,0 +1,68 @@
#include "GLideN64.h"
#include "Debug.h"
#include "F3D.h"
#include "F3DEX.h"
#include "F3DSWSE.h"
#include "F3DSWSE.h"
#include "N64.h"
#include "RSP.h"
#include "RDP.h"
#include "gSP.h"
#include "gDP.h"
#include "GBI.h"
void F3DSWSE_Vtx( u32 w0, u32 w1 )
{
gSPVertex(w1, _SHIFTR(w0, 4, 12) / 33 + 1, 0);
}
void F3DSWSE_Tri1( u32 w0, u32 w1 )
{
gSP1Triangle( _SHIFTR( w1, 16, 8 ) / 5,
_SHIFTR( w1, 8, 8 ) / 5,
_SHIFTR( w1, 0, 8 ) / 5);
}
void F3DSWSE_Quad( u32 w0, u32 w1 )
{
gSP1Quadrangle( _SHIFTR( w1, 24, 8 ) / 5, _SHIFTR( w1, 16, 8 ) / 5, _SHIFTR( w1, 8, 8 ) / 5, _SHIFTR( w1, 0, 8 ) / 5 );
}
void F3DSWSE_Init()
{
gSPSetupFunctions();
// Set GeometryMode flags
GBI_InitFlags( F3D );
GBI.PCStackSize = 18;
// GBI Command Command Value Command Function
GBI_SetGBI( G_SPNOOP, F3D_SPNOOP, F3D_SPNoOp );
GBI_SetGBI( G_MTX, F3D_MTX, F3D_Mtx );
GBI_SetGBI( G_RESERVED0, F3D_RESERVED0, F3D_Reserved0 );
GBI_SetGBI( G_MOVEMEM, F3D_MOVEMEM, F3D_MoveMem );
GBI_SetGBI( G_VTX, F3D_VTX, F3DSWSE_Vtx );
GBI_SetGBI( G_RESERVED1, F3D_RESERVED1, F3D_Reserved1 );
GBI_SetGBI( G_DL, F3D_DL, F3D_DList );
GBI_SetGBI( G_RESERVED2, F3D_RESERVED2, F3D_Reserved2 );
GBI_SetGBI( G_RESERVED3, F3D_RESERVED3, F3D_Reserved3 );
GBI_SetGBI( G_SPRITE2D_BASE, F3D_SPRITE2D_BASE, F3D_Sprite2D_Base );
GBI_SetGBI( G_TRI1, F3D_TRI1, F3DSWSE_Tri1 );
GBI_SetGBI( G_CULLDL, F3D_CULLDL, F3D_CullDL );
GBI_SetGBI( G_POPMTX, F3D_POPMTX, F3D_PopMtx );
GBI_SetGBI( G_MOVEWORD, F3D_MOVEWORD, F3D_MoveWord );
GBI_SetGBI( G_TEXTURE, F3D_TEXTURE, F3D_Texture );
GBI_SetGBI( G_SETOTHERMODE_H, F3D_SETOTHERMODE_H, F3D_SetOtherMode_H );
GBI_SetGBI( G_SETOTHERMODE_L, F3D_SETOTHERMODE_L, F3D_SetOtherMode_L );
GBI_SetGBI( G_ENDDL, F3D_ENDDL, F3D_EndDL );
GBI_SetGBI( G_SETGEOMETRYMODE, F3D_SETGEOMETRYMODE, F3D_SetGeometryMode );
GBI_SetGBI( G_CLEARGEOMETRYMODE, F3D_CLEARGEOMETRYMODE, F3D_ClearGeometryMode );
GBI_SetGBI( G_QUAD, F3D_QUAD, F3DSWSE_Quad );
GBI_SetGBI( G_RDPHALF_1, F3D_RDPHALF_1, F3D_RDPHalf_1 );
GBI_SetGBI( G_RDPHALF_2, F3D_RDPHALF_2, F3D_RDPHalf_2 );
GBI_SetGBI( G_RDPHALF_CONT, F3D_RDPHALF_CONT, F3D_RDPHalf_Cont );
GBI_SetGBI( G_TRI4, F3D_TRI4, F3D_Tri4 );
}

7
F3DSWSE.h Normal file
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@ -0,0 +1,7 @@
#ifndef F3DSWSE_H
#define F3DSWSE_H
void F3DSWSE_Init();
#endif

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@ -17,6 +17,7 @@
#include "S2DEX.h"
#include "S2DEX2.h"
#include "F3DDKR.h"
#include "F3DSWSE.h"
#include "F3DWRUS.h"
#include "F3DPD.h"
#include "F3DEX2CBFD.h"
@ -35,7 +36,7 @@ SpecialMicrocodeInfo specialMicrocodes[] =
{ F3D, FALSE, 0xe01e14be, "Fast3D" },
{ F3DWRUS, FALSE, 0xd17906e2, "RSP SW Version: 2.0D, 04-01-96" },
{ F3DWRUS, FALSE, 0x94c4c833, "RSP SW Version: 2.0D, 04-01-96" },
{ F3DSWSE, FALSE, 0x94c4c833, "RSP SW Version: 2.0D, 04-01-96" },
{ S2DEX, FALSE, 0x9df31081, "RSP Gfx ucode S2DEX 1.06 Yoshitaka Yasumoto Nintendo." },
@ -162,6 +163,7 @@ void GBIInfo::_makeCurrent(MicrocodeInfo * _pCurrent)
case S2DEX2: S2DEX2_Init(); break;
case F3DDKR: F3DDKR_Init(); break;
case F3DJFG: F3DJFG_Init(); break;
case F3DSWSE: F3DSWSE_Init(); break;
case F3DWRUS: F3DWRUS_Init(); break;
case F3DPD: F3DPD_Init(); break;
case Turbo3D: F3D_Init(); break;

11
GBI.h
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@ -17,11 +17,12 @@
#define F3DPD 8
#define F3DDKR 9
#define F3DJFG 10
#define F3DWRUS 11
#define F3DEX2CBFD 12
#define Turbo3D 13
#define ZSortp 14
#define NONE 15
#define F3DSWSE 11
#define F3DWRUS 12
#define F3DEX2CBFD 13
#define Turbo3D 14
#define ZSortp 15
#define NONE 16
// Fixed point conversion factors
#define FIXED2FLOATRECIP1 0.5f

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@ -250,6 +250,7 @@
<ClCompile Include="CRC.cpp" />
<ClCompile Include="DepthBuffer.cpp" />
<ClCompile Include="F3DEX2CBFD.cpp" />
<ClCompile Include="F3DSWSE.cpp" />
<ClCompile Include="FrameBuffer.cpp" />
<ClCompile Include="GBI.cpp" />
<ClCompile Include="gDP.cpp" />
@ -342,6 +343,7 @@
<ClInclude Include="Debug.h" />
<ClInclude Include="DepthBuffer.h" />
<ClInclude Include="F3DEX2CBFD.h" />
<ClInclude Include="F3DSWSE.h" />
<ClInclude Include="FrameBuffer.h" />
<ClInclude Include="GBI.h" />
<ClInclude Include="gDP.h" />

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@ -186,6 +186,9 @@
<ClCompile Include="ZSort.cpp">
<Filter>Source Files\uCodes</Filter>
</ClCompile>
<ClCompile Include="F3DSWSE.cpp">
<Filter>Source Files\uCodes</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="3DMath.h">
@ -320,6 +323,9 @@
<ClInclude Include="ZSort.h">
<Filter>Header Files\uCodes</Filter>
</ClInclude>
<ClInclude Include="F3DSWSE.h">
<Filter>Header Files\uCodes</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Resource.rc">