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https://github.com/blawar/GLideN64.git
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Implement ucode for Star Wars - Shadows of the Empire.
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parent
bcdce0d501
commit
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@ -13,6 +13,7 @@ set(GLideN64_SOURCES
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F3DEX.cpp
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F3DPD.cpp
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F3DWRUS.cpp
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F3DSWSE.cpp
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F3DEX2.cpp
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F3DEX2CBFD.cpp
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FrameBuffer.cpp
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68
F3DSWSE.cpp
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68
F3DSWSE.cpp
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@ -0,0 +1,68 @@
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#include "GLideN64.h"
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#include "Debug.h"
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#include "F3D.h"
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#include "F3DEX.h"
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#include "F3DSWSE.h"
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#include "F3DSWSE.h"
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#include "N64.h"
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#include "RSP.h"
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#include "RDP.h"
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#include "gSP.h"
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#include "gDP.h"
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#include "GBI.h"
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void F3DSWSE_Vtx( u32 w0, u32 w1 )
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{
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gSPVertex(w1, _SHIFTR(w0, 4, 12) / 33 + 1, 0);
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}
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void F3DSWSE_Tri1( u32 w0, u32 w1 )
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{
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gSP1Triangle( _SHIFTR( w1, 16, 8 ) / 5,
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_SHIFTR( w1, 8, 8 ) / 5,
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_SHIFTR( w1, 0, 8 ) / 5);
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}
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void F3DSWSE_Quad( u32 w0, u32 w1 )
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{
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gSP1Quadrangle( _SHIFTR( w1, 24, 8 ) / 5, _SHIFTR( w1, 16, 8 ) / 5, _SHIFTR( w1, 8, 8 ) / 5, _SHIFTR( w1, 0, 8 ) / 5 );
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}
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void F3DSWSE_Init()
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{
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gSPSetupFunctions();
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// Set GeometryMode flags
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GBI_InitFlags( F3D );
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GBI.PCStackSize = 18;
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// GBI Command Command Value Command Function
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GBI_SetGBI( G_SPNOOP, F3D_SPNOOP, F3D_SPNoOp );
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GBI_SetGBI( G_MTX, F3D_MTX, F3D_Mtx );
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GBI_SetGBI( G_RESERVED0, F3D_RESERVED0, F3D_Reserved0 );
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GBI_SetGBI( G_MOVEMEM, F3D_MOVEMEM, F3D_MoveMem );
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GBI_SetGBI( G_VTX, F3D_VTX, F3DSWSE_Vtx );
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GBI_SetGBI( G_RESERVED1, F3D_RESERVED1, F3D_Reserved1 );
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GBI_SetGBI( G_DL, F3D_DL, F3D_DList );
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GBI_SetGBI( G_RESERVED2, F3D_RESERVED2, F3D_Reserved2 );
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GBI_SetGBI( G_RESERVED3, F3D_RESERVED3, F3D_Reserved3 );
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GBI_SetGBI( G_SPRITE2D_BASE, F3D_SPRITE2D_BASE, F3D_Sprite2D_Base );
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GBI_SetGBI( G_TRI1, F3D_TRI1, F3DSWSE_Tri1 );
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GBI_SetGBI( G_CULLDL, F3D_CULLDL, F3D_CullDL );
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GBI_SetGBI( G_POPMTX, F3D_POPMTX, F3D_PopMtx );
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GBI_SetGBI( G_MOVEWORD, F3D_MOVEWORD, F3D_MoveWord );
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GBI_SetGBI( G_TEXTURE, F3D_TEXTURE, F3D_Texture );
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GBI_SetGBI( G_SETOTHERMODE_H, F3D_SETOTHERMODE_H, F3D_SetOtherMode_H );
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GBI_SetGBI( G_SETOTHERMODE_L, F3D_SETOTHERMODE_L, F3D_SetOtherMode_L );
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GBI_SetGBI( G_ENDDL, F3D_ENDDL, F3D_EndDL );
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GBI_SetGBI( G_SETGEOMETRYMODE, F3D_SETGEOMETRYMODE, F3D_SetGeometryMode );
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GBI_SetGBI( G_CLEARGEOMETRYMODE, F3D_CLEARGEOMETRYMODE, F3D_ClearGeometryMode );
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GBI_SetGBI( G_QUAD, F3D_QUAD, F3DSWSE_Quad );
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GBI_SetGBI( G_RDPHALF_1, F3D_RDPHALF_1, F3D_RDPHalf_1 );
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GBI_SetGBI( G_RDPHALF_2, F3D_RDPHALF_2, F3D_RDPHalf_2 );
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GBI_SetGBI( G_RDPHALF_CONT, F3D_RDPHALF_CONT, F3D_RDPHalf_Cont );
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GBI_SetGBI( G_TRI4, F3D_TRI4, F3D_Tri4 );
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}
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7
F3DSWSE.h
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7
F3DSWSE.h
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@ -0,0 +1,7 @@
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#ifndef F3DSWSE_H
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#define F3DSWSE_H
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void F3DSWSE_Init();
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#endif
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4
GBI.cpp
4
GBI.cpp
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@ -17,6 +17,7 @@
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#include "S2DEX.h"
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#include "S2DEX2.h"
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#include "F3DDKR.h"
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#include "F3DSWSE.h"
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#include "F3DWRUS.h"
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#include "F3DPD.h"
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#include "F3DEX2CBFD.h"
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@ -35,7 +36,7 @@ SpecialMicrocodeInfo specialMicrocodes[] =
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{ F3D, FALSE, 0xe01e14be, "Fast3D" },
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{ F3DWRUS, FALSE, 0xd17906e2, "RSP SW Version: 2.0D, 04-01-96" },
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{ F3DWRUS, FALSE, 0x94c4c833, "RSP SW Version: 2.0D, 04-01-96" },
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{ F3DSWSE, FALSE, 0x94c4c833, "RSP SW Version: 2.0D, 04-01-96" },
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{ S2DEX, FALSE, 0x9df31081, "RSP Gfx ucode S2DEX 1.06 Yoshitaka Yasumoto Nintendo." },
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@ -162,6 +163,7 @@ void GBIInfo::_makeCurrent(MicrocodeInfo * _pCurrent)
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case S2DEX2: S2DEX2_Init(); break;
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case F3DDKR: F3DDKR_Init(); break;
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case F3DJFG: F3DJFG_Init(); break;
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case F3DSWSE: F3DSWSE_Init(); break;
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case F3DWRUS: F3DWRUS_Init(); break;
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case F3DPD: F3DPD_Init(); break;
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case Turbo3D: F3D_Init(); break;
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11
GBI.h
11
GBI.h
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@ -17,11 +17,12 @@
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#define F3DPD 8
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#define F3DDKR 9
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#define F3DJFG 10
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#define F3DWRUS 11
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#define F3DEX2CBFD 12
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#define Turbo3D 13
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#define ZSortp 14
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#define NONE 15
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#define F3DSWSE 11
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#define F3DWRUS 12
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#define F3DEX2CBFD 13
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#define Turbo3D 14
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#define ZSortp 15
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#define NONE 16
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// Fixed point conversion factors
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#define FIXED2FLOATRECIP1 0.5f
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@ -250,6 +250,7 @@
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<ClCompile Include="CRC.cpp" />
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<ClCompile Include="DepthBuffer.cpp" />
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<ClCompile Include="F3DEX2CBFD.cpp" />
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<ClCompile Include="F3DSWSE.cpp" />
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<ClCompile Include="FrameBuffer.cpp" />
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<ClCompile Include="GBI.cpp" />
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<ClCompile Include="gDP.cpp" />
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@ -342,6 +343,7 @@
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<ClInclude Include="Debug.h" />
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<ClInclude Include="DepthBuffer.h" />
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<ClInclude Include="F3DEX2CBFD.h" />
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<ClInclude Include="F3DSWSE.h" />
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<ClInclude Include="FrameBuffer.h" />
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<ClInclude Include="GBI.h" />
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<ClInclude Include="gDP.h" />
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@ -186,6 +186,9 @@
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<ClCompile Include="ZSort.cpp">
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<Filter>Source Files\uCodes</Filter>
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</ClCompile>
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<ClCompile Include="F3DSWSE.cpp">
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<Filter>Source Files\uCodes</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="3DMath.h">
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@ -320,6 +323,9 @@
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<ClInclude Include="ZSort.h">
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<Filter>Header Files\uCodes</Filter>
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</ClInclude>
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<ClInclude Include="F3DSWSE.h">
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<Filter>Header Files\uCodes</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="Resource.rc">
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