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Use angrylion's bayer matrix
https://github.com/gonetz/GLideN64/issues/2359 We use a precalculated matrix for float color values. It’s angrylion’s matrix divided bei 16.0f. https://github.com/project64/angrylion-rdp/blob/093754a4a53437925824317a b22ce6a56748fe14/n64video.cpp#L2509
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@ -829,10 +829,10 @@ public:
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}
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m_part +=
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" lowp mat4 bayer = mat4( 0.0, 0.75, 0.1875, 0.9375, \n"
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" 0.5, 0.25, 0.6875, 0.4375, \n"
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" 0.125, 0.875, 0.0625, 0.8125, \n"
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" 0.625, 0.375, 0.5625, 0.3125); \n"
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" lowp mat4 bayer = mat4( 0.0, 0.25, 0.0625, 0.3125, \n"
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" 0.25, 0.0, 0.3125, 0.0625, \n"
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" 0.1875, 0.4375, 0.125, 0.375, \n"
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" 0.4375, 0.1875, 0.375, 0.125); \n"
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" lowp mat4 mSquare = mat4( 0.0, 0.6875, 0.75, 0.4375, \n"
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" 0.875, 0.3125, 0.125, 0.5625, \n"
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" 0.1875, 0.5, 0.9375, 0.25, \n"
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