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Disable RDRAM clear for depth frame buffers.

This commit is contained in:
Sergey Lipskiy 2015-03-09 17:18:43 +06:00
parent f9f3dc6ede
commit f41bd934ef

View File

@ -332,7 +332,7 @@ void FrameBufferList::saveBuffer(u32 _address, u16 _format, u16 _size, u16 _widt
if (m_pCurrent->m_width == VI.width)
gDP.colorImage.height = min(gDP.colorImage.height, VI.height);
m_pCurrent->m_endAddress = min(RDRAMSize, m_pCurrent->m_startAddress + (((m_pCurrent->m_width * gDP.colorImage.height) << m_pCurrent->m_size >> 1) - 1));
if (!config.frameBufferEmulation.copyFromRDRAM && m_pCurrent->m_RdramCrc == 0 && !m_pCurrent->m_cfb && !m_pCurrent->m_cleared && gDP.colorImage.height > 1)
if (!config.frameBufferEmulation.copyFromRDRAM && !m_pCurrent->m_isDepthBuffer && m_pCurrent->m_RdramCrc == 0 && !m_pCurrent->m_cfb && !m_pCurrent->m_cleared && gDP.colorImage.height > 1)
gDPFillRDRAM(m_pCurrent->m_startAddress, 0, 0, m_pCurrent->m_width, gDP.colorImage.height, m_pCurrent->m_width, m_pCurrent->m_size, m_pCurrent->m_fillcolor, false);
}